Continuing on my previous post Mental Ray Production Library– Enabling mip Shaders .We can now start exploring the available new nodes.
In this session we will have a closer look at how to use the mip Shaders, in particular the mip_grayball.
This is a simple Shader that can be utilized to shade an object via a texture file, very similar to the behavior of Mudbox lit Sphere material.
With this workflow you can achieve the same look that you have in any 3D package, just by using a simple rendered sphere.

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Tutorial - Maya and Mental Ray

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