This class will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness. Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray. He will discuss lighting and rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings. Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day to day workflow for 3ds Max, ZBrush and Photoshop.
In this tutorial I show you how to bake ambient occlusion onto multiple objects in Maya at one time. This is really helpful to use as an additional overlay in your texture work to add depth or dirt etc...
There are not too many tutorials on this process other than one from 2007 and you have to actually READ IT. (who reads)? So here you go!
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