(!The filmmakers highly recommend wearing headphones for the fullest 'o negative' experience!)
O NEGATIVE premiered at the Toronto International Film Festival before playing festivals all over the world. It was named one of the Top Ten short films of the year by TIFF.
It is featured on Short of the Week: shortoftheweek.com/2016/10/31/o-negative/
and is a Vimeo Staff Pick.
written and directed by Steven McCarthy (contact: firstname.lastname@example.org)
Featuring Alyx Melone, Steven McCarthy and Sandra Forsell.
Produced by Steven McCarthy, Eric Haapala, and Corinne Wilkerson
Director of Photography - Cabot McNenly
Edited by Stéphane Lafleur
Art Direction - Cory Hawke
Key Make-up - Jen Roomes
Costume design - Jenna McCutchen
First assistant director - Aaron Duncan
Key Grip/Gaffer - James Castellani
Sound recordist - Danial O'Brien
First assistant Camera - Matt Bendo
2nd Assistant Camera - Carlo "Mak" Pozzebon
Locations - Eric Haapala
Catering - Gore Street Cafe
Production Manager - Liz Whitmere
Sound design - Aaron Mirkin
Composers - Gordon Hyland and Sam McLellan
Colourist - AJ McLauchlin
Sound Mixer - Omie Craden
Poster by Jeff Mann
Executive Producers - Michael Majeski, Kishwar Iqbal, Steve and Kimberley Cherry, Steven McCarthy
A Candles are for Burning production.
This piece is a tribute to video games as artistic expressions of contemporary creativity, and an irony to
how the recent evolution of video games has impacted our societ y at the same time.
It was inspired by the aesthetics of fighting video games, but instead of interacting via a game controller
we imagined the player to be the character itself. We tried to emphasize the feeling of true immersion
by closely matching the player’s motion with the graphical feedback, getting as close as possible to
simulating hitting a real object.
Narikiri Showdown renders the pixilated grace of video games to emulate the real world and it uses
technology's limitations to create new degrees of expressive and spatial freedom. Its space can be
occupied individually or in groups to defy spatial logic and mix new experiences in the analog world that
impact the virtual one.