I made this quick tutorial to show you how to prepare your renders in Cinema 4D for export into After Effects. I also go though the process of importing your render into After Effects and adding materials to your 3D scene.
While we are waiting the Cineware tool that integrate every C4d project directly in after effect here is the workflow to export a C4d project and import it in After Effect.
Download the iPhone5 Model and the Cinema 4d Project directly on marcoholland.com for following the tutorial or use it for your personal or commercial works, it's right free.
Tutorial I will cover:
- Free Iphone 5 3d model to download with texture and materials
- Infinite white background and floor with reflections in c4d
- Object buffer multipass render and compositing
- External compositing tag to simple replace iPhone display in AE
- Save project file in C4d to import it in AE
- Anchor text that follow the 3d animation in AE
Pixar’s "Monsters University" is coming to theaters this month and everyone has giant eyeballs on their minds. In this intermediate/advanced tutorial I walk you through the steps of building and texturing a floating eyeball in Cinema 4D r14 Studio using nothing but lighting and textures created entirely within C4D with zero plugins. This one gets fairly complex with layer stacks and masks, so you might want to get out your notepads and hover over the pause button.
Also worth mentioning; it was too involved for the length of the tutorial, but you can try to copy and paste the blood vessel channel into the displacement channel of the material editor and add sub-poly displacement so the veins bulge off the surface of the sclera. I did this effect for the thumbnail image. I tried to paste it into a bump channel but the detail was too fine and the results were less than desirable. You will also need to increase the hypernurb levels to get good results, and then the render time jumps exponentially, but it looks even cooler.
In this AskGSG segment, Mario Buendia asks how the morph effect was done in this VW commercial by weareflink (vimeo.com/23798926). Chris used the Pose Morph tag to get the morphing animation going and Constraint Tags to get the Eyeballs stuck to the geometry. Then, Nick uses HDRI and Light Kit to light and render the final scene.