Animation I made for a marketing project called "Samba Parade" for the movie RIO released on April 2010 property of Blue Sky Studios/20th Century Fox.
Once I was done with my shots for the movie "RIO" I got into this marketing project called "Samba Parade". The idea was simple, the character had to dance Samba while passing in front of camera from left to right and then in some point stop facing camera in a cool pose (and then get out of screen fast again). If I´m not wrong they gave me like 15 days to finish the whole animation, weeee! :)
Make a character dance it´s always hard in animation, you have to deal with a lot of things like physics, timing, rhythm, texture, etc...plus it has to be fun to watch for the audience!
First of all I took some references from professional Samba dancers from internet and some reference of myself trying to dance Samba in a funny way. After that I started watching the videos again and again trying to find what I wanted. Once I selected the videos that I liked the most I started sketching the key poses trying to adapt them for the character Blu, because he´s a bird, not a human. After that it was time to start working the animation in the computer.
I have to say that in animation you always work with a team, and believe me, it´s the only way to get the BEST results. For this animation I had the help of the talented Animation Supervisor Melvin Tan and Director of Marketing Nick Cogan. Thank you for the help guys!
The animation was on TV often, even during the Final of the Super Bowl 2010! YAY!
A respectful homage to Shirow Masamune’s manga and Mamoru Oshii’s seminal film “Ghost in the Shell”, this is a modernized direction that still tries to stays true to the original creator’s vision. What started as a photo tribute directed by Ash Thorp and Tim Tadder (photography), soon became a worldwide collaboration of more than 20 artists from around the world, with each and everyone coming together to help breath life into the project, resulting in the artistic interpretation you see below.
For a film that was a comment on the uber-connected society of the future, Project 2501 ended up being itself an example of how this collaborative group of creatives are so connected ourselves. Many of us never met beyond the communications provided by the vast and infinite net, but still came together to make the ultimate tribute to “Ghost in the Shell”.
Everyone of us wanted the opportunity to pay homage to a ground-breaking film that gave us so much.
We sincerely hope you enjoy our effort to capture the energy and beauty of the original film’s title sequence.
Ash thorp - Director / Producer / CG Artist
Anthony Scott Burns - CG Artist
Chris Ford - CG Artist
Colin Thomas - CG Artist
Filipe Carvalho - Art Director / Designer
Franck Deron - Editor
Furio Tedeschi - 3d lead / CG Artist
Gavriil Klimov - CG Artist
Hanno Hagedorn - CG Artist
Kevin Kwok - Web builder
Maciej Kuciara - CG Artist
Michal Misinski - CG Artist / Compositor
Milton Fernandes - CG Artist
Simon Jones - CG Artist - Simulation Artist
Vaughan Ling - CG Artist
Valentin Sorokin - CG Artist
Wedge & Lever - Poster Designer
Adam Tunikowski - Additional Compositing Artist
Aleksandra Rafalksa - Animation
Jaroslaw Handrysik - Additional rendering artist
Kuba Pietrzak - Sound Design
Michal Misinski - Supervisior
Piotr Bialousz - Additional CG Artist
Tomasz Dyrdula - CG Artist
SAN DIEGO CREW
Tim Tadder - Photographer
Dahlia Snyder - Shoot Producer
Mark Peery - Tim Tadder Assistant
Taylor Abeel - Tim Tadder Assistant
Kevin Joelson - Behind the Scenes Photography
Rebecca Joelson - Behind the Scenes Photography
Natalie Bohlin - Hair and Makeup Artist
Christine "IDiivil" Adams - Talent
Fizah Rahim - Photographer
Rezaliando - Photographer
Our Family and Friends
Bahi JD - Advisor
Kaz Oomori - Cultural Design Consultant
Ryan Hawkins - Additional 3D modeling
Tomasz Dyrdula - CG Artist
Vitaly Bulgarov - 3D asset contributor