1. find it here : hocuspocus-studio.fr/tools/product/meshinsert/

    Mesh Insert is a new 3dsmax plugin inspired from Polystein ( pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/ ).
    It speeds up your modeling process by replacing face selections by an asset from your library.

    This is the second update of the tool, with some new features.

    # vimeo.com/227453112 Uploaded 12.6K Plays 7 Comments
  2. A basic tutorial for making sea and ocean surface in 3ds max without plugins

    # vimeo.com/36649146 Uploaded 8,548 Plays 4 Comments
  3. Part 1 is a overview of Nuke and V-ray textures and what are they, DMP work Flow with Tex-layer, Vrscene Node and how to take you assets with Shader and textures form MODO, Maya and MAX straight to nuke with no conversion.

    # vimeo.com/161544187 Uploaded 5,643 Plays 2 Comments
  4. This is a overview of Nuke and V-ray Rendering and Optimization how to get the best render time and workflow with your comp, , Nuke to Standalone work Flow with Translator, Render Tricks and some bounces stuff on working with sequence.

    # vimeo.com/165321881 Uploaded 3,145 Plays 0 Comments
  5. Part 1 is a overview of Setting up the Basic Of Shader assignment inside of nuke Through apply material with procedural shader assignment and override of Shader....

    # vimeo.com/160956672 Uploaded 1,470 Plays 0 Comments

bibika))

Rustam Masuev

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