In this webinar, Parke Gregg, editor, color-grading and DI artist, shows us how he used ASSIMILATE'S SCRATCH DI tools to help realize Director Jeff Nichols' vision for the award-winning feature, "Take Shelter", the psychological thriller, to be released by Sony Pictures Classics.
A story about the fire at the heart of suffering.
Bringing together dancers, musicians, visual artists and 3d animators, the film takes a critical look at current events. A mysterious figure travels aboard his boat through a dark and desolate landscape in his quest for inner peace.
Main softwares used: Maya, Vray, FumeFX, RealFlow
Download the wallpapers on our site. heliofant.com
Some of the stellar artists that worked on the short: strob.net, huguescoupal.com, sebastienlarroude.com, arnaudbrisebois.carbonmade.com, daverand.com
Thank you Boogie Studio of Montreal for color grading the film for festivals!!!
Animation is about half keyframe animation and half motion capture.
Motion capture recording by Lartech.
Winner Ocelot Robot Film Festival
Placed 14th/100 best of 2012 | Fubiz
The Future of Animation | SOTW Awards 2013
“3D Movie creation” best film distinction | 4th International Animated Short Film Festival “Ciné court animé”
Winner 3D award Bitfilm Festival - bitfilm.com/festival/
Selected for The One Show - oneclub.org/
Taafi - Toronto Animation Arts Festival International official selection (also selected for best of Taafi film screening)
Short Shorts Film Festival & Asia 2013 - official selection
20th Granada Short film festival - International Competition
this custom shader mimics some functionalities of Ubisoft proprietary technology inside 3dsMax viewport.
the video shows some results achieved tweaking the shader parameters.
the knight model was gently provided by Lorenzo Actis Dato: 3dload.it
In this tip tutorial for 3ds max we'll continue to talk about FinalRender. This time we'll take a look at Ambient Occlusion. It is a really known technique to create light occlusion details in a fast way without the need to calculate global illumination pass. We'll see how to set it using the Cebas rendering engine, checking its parameters step by step.