No shelf tools allowed in this webinar! We will showcase a couple common effects being built from scratch. On the way, you will learn how to make repeating particle FX for games and use volumes to render out the cosmic radial explosion effect done in so many films. We will explore parameters that do not often get used and how to setup particles in Surface Operators before the first birthing even starts.
This session will introduce you to the power and ease-of-use of FLIP fluids in Houdini. SideFX's Senior Technology Consultant Jeff Wagner takes you through key FLIP concepts, including FLIP and colliders, FLIP small scale simulations, large scale ocean simulations.
Animal Logic's Matt Estela joins SideFX's Scott Keating. At this year's SIGGRAPH, Animal Logic's Matt Estela spoke about 'non-VFX VFX', giving examples of how they use procedural techniques on VFX projects. This proved very popular, giving both new and long-term users some ideas of using Houdini that aren't in the usual simulation realm. Quite a few people asked if it could be recorded, others had more specific questions about this or that technique - so a webinar is the perfect format to deal with both of those requests. Matt demonstrates the same demos he showed at SIGGRAPH, but this time with less time pressure and the ability to field questions. Plus he throws in some other tips and tricks along the way!