The following is a compilation of animations I had the privilege of working on from 2010-2012. In addition to leading a couple of these projects, my roles included modeling, texturing, lighting (Vray), animation, rigging, and compositing(Nuke). Enjoy!
Pixar Undergraduate Program 2015 Reel
10 week classroom based program for Technical Directors
Consists of 9 people all learning Modeling, Shading, Lighting, Camera, Set Dressing, Rigging, FX, Group Project and Final Project together. We had wonderful instructors and mentors guiding us through this learning experience.
0:02 - 0:18 - Modeling and Shading:
Based on an object purchased from the thrift store. I chose a 1960s Cheque Writer because it has interesting curves compared to most boxy machines. I also rigged it so that it functions like the real thing.
Software: Maya, Presto and Katana
0:19 - 0:51 - Rigging:
Given a walking cute star model, I rigged it using deformers to achieve flexible articulation. I added a pair of glasses and constrained it to his face to make it look like my fellow intern, Richard. It was fun and challenging learning a new rigging workflow.
0:52 - 1:32 - Group Project: Layout version of group project.
Team effort to create a short narrative sequence in a week.
Major Role: Camera movement and staging // Animation // Presto Pipeline
I actively brainstormed ideas with my teammates for the pitch and started boarded the shots for our sequence. I tried various camera angles and shots to find out the best compositions that fit our story. Using the motion path, I was able to animate the gondola’s trail. As the Presto hub, I made sure all assets work well in Presto before sending it off to Katana for shading, lighting and rendering.
2:10 - 3:04 - Final Project: Specialized in Camera and Staging
With the help of my mentor Adam Habib (layout lead of Inside Out), we agreed on using Inside Out’s real world instead of the mind world to focus solving camera problems rather than funky environment scale problems as the mind world is huge compared to the characters. I came up with a story idea and I boarded my own short sequence. I have always wanted to capture the moments of the paranoia when I walk alone late at night. I made a layout version by focusing on camera movements and staging to achieve an eerie atmosphere. I also enjoyed adding some fog and staged lighting to exaggerate shadows and add to the mood. As a final pass, I got to try the motion capture camera to give the shots a more handheld, steadicam vibe. vimeo.com/144602827
Charge into 2015 - Dexter Britain
Tour of Venice - Jesper Kyd
Approaching Target - Jesper Kyd
Selection of works from the Pixar Technical Undergraduate Program/Internship (Summer 2011)
1) One week each for modeling and shading; based on a real object bought from the thrift store. Modeled in Maya and shaded in Slim (all procedural, except for price sticker and logo- painted as texture maps in Photoshop). Rendered using RenderMan.
2) One week lighting exercise using reference photo.
3) Group project with Paul Gerla. We were responsible for coming up with a 2 shot narrative, building all the assets from scratch. I was responsible for some modeling (the room, the shelves, the lamp, ash tray and some books), set-dressing, layout and lighting (fog effect done by Paul Gerla). Shading and rest of the modeling also done by Paul. Rendered using RenderMan.
4) Final project (two week). I took a shot from Toy Story 3 and changed the time of day to night. All the lights were stripped out of the shot file, leaving only the character light-rigs in their default settings. Lit using Pixar proprietary software and rendered using RenderMan.