1. My latest showreel showing some of the VFX and Houdini systems I have worked on recently
    Check out my website for more details on these projects and others: corbinmayne-vfx.com
    or email me at corbinmayne.vfx@gmail.com

    # vimeo.com/202706684 Uploaded 237 Plays 0 Comments
  2. A custom-built Houdini Set Dressing System which I built for Sunrise Productions

    This system includes an automated set builder tool (which builds sets based on shot-specific json files), a weighted scatter system, a procedural asset library which builds its contents based on the assets used and a myriad of options for optimisation, including distance culling, camera culling, subdivision by radius, LOD falloff and foreground/background splitting

    Come check out my website for details about this project and much more: corbinmayne-vfx.com/dressing-system

    # vimeo.com/197905316 Uploaded 598 Plays 2 Comments
  3. For the JungleBeat show "Munki & Trunk" one of the biggest challenges we faced was having a constantly flowing river and waterfall which appears in a large majority of the shots in the show.
    This meant that we couldn't simulate an expensive water simulation but had to build a fake but believable version which looped seamlessly - almost like you would find in a game.
    So here is the no-simulation looping river which I built to achieve just that...
    Come check out my website for details about this project and much more: corbinmayne-vfx.com/looping-river

    # vimeo.com/201283433 Uploaded 239 Plays 0 Comments
  4. A short video showing the features of a culling tool I built in Houdini.

    # vimeo.com/121597797 Uploaded 372 Plays 0 Comments
  5. A new tool I have developed to turn curves into braids, dreadlocks, loose or tight curls, or just to allow some modification of the shape of the curves...
    It accepts multiple curves at a time (including groups) and can work perfectly on animated curves due to the reference frame calculations it performs on your original curve...

    Come check out my website for details about this project and much more: corbinmayne-vfx.com/shape-curves

    The renders at the end were done using Kevin van den Oever's Mantra PBR Hair Shader: vimeo.com/136455833

    Here is a link to the tool itself (I posted it on sidefx):

    # vimeo.com/140151898 Uploaded 4,311 Plays 11 Comments


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