1. An introduction to some of the techniques for uv mapping in Houdini.

    This first part introduces the concept of uvs, and looks at uvproject as a way of adding uvs, and uvquickshade as a way of visualising them.

    Some of the examples files are available from sites.google.com/site/pqhoudinitutorial/

    **NOTE: There are two very useful nodes available in H14 - introduced after this video was made - UV Flatten and UV Layout.

    # vimeo.com/12547162 Uploaded 49K Plays 3 Comments
  2. An introduction to using attributes and local variables in Houdini. Covers

    Different types of attribute : vertex, point, primitive and detail.

    When attributes and variables can be used, and when not.

    Vector vs 3 value float attributes.

    Converting between point and detail attributes etc.

    Note that with Houdini 10 there is an alternative way of referring to attributes in expressions. You can for example use @P.x instead of $TX. Confusingly the old variable names apply in some places, while they do not in others. If you've created an attribute and want to access it in an expression try using @name, where name is the name of your attribute. If this doesn't work try $NAME. Note that the attributecreate SOP no longer creates variable names (such as $NAME) by default. You need to enable the option to create local variables.

    # vimeo.com/6803463 Uploaded 22.9K Plays 6 Comments

Houdini Tutorials


A series of useful tutorials on using houdini.

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