1. This is a workflow I developed while working on several projects that needed lots of .... well.. dead :)
    At its heart it's based on Photoscan generated geometry and textures and then later distributed in all sorts of ways.
    I wanted to use flat ambient light you get for free while shooting in diffuse light environment such as on a cloudy day.
    Since all additional light we can think of as additive you can get a lot of flexibility out of this. You can render out your light (only) pass with shadow mask and put your dead in almost any lighting situation, pretty neat.
    If there is interest and I manage to get some time I might go in to more detail on the process.

    # vimeo.com/146235097 Uploaded 9,183 Plays 16 Comments
  2. This is tutorial for Eyeon Fusion. Its based on Fusions 3D particle system and how its used to create interesting looking forest system for set extensions or background fillers. All in all as a concept it can work on most particle systems regardless of the main application.

    # vimeo.com/13386836 Uploaded 3,700 Plays 6 Comments
  3. This is a tutorial from the time mr. Zap Andersson first presented Mental Ray production shaders and many didn't know how to set it up in Maya, so maybe it will still be useful to somebody.

    # vimeo.com/13385317 Uploaded 3,846 Plays 3 Comments
  4. This is more a test. Proof of concept. It was inspired by some discussion we had about crytek great game engine and how some things might be accomplished using discreet nodes.

    # vimeo.com/13296814 Uploaded 2,279 Plays 5 Comments

Rays of light - Tutorials

Kristijan Plus

Rays of light represent knowledge being shine in the darkness of ignorance. In short = Tutorials :-)

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