1. A fully CG spot produced at DK for Bader Rutter.

    My Role: Director, Look Dev

    # vimeo.com/125080906 Uploaded 460 Plays / / 0 Comments Watch in Couch Mode
  2. I'm an FX artist currently in position at MPC film. I work on Houdini, Maya and sometimes 3ds max on various effects. Thanks for watching !

    # vimeo.com/121560649 Uploaded 6,603 Plays / / 8 Comments Watch in Couch Mode
  3. Simulation: Houdini 13.0.331 FLIP

    Collison mesh: VDB Source Volume (much faster than rigid body)

    Main sim: > 50million particles
    WW sim: < 1 million particles

    Simulation time: 17 hours 250 frames with 4 substeps (1000steps)

    Render: 3DS Max - VRay 3.0

    Render time: 5 - 20min per frame including rendertime Frost meshing.

    I used Zhu/Brison for the Frost meshing as the Anistropic method was just to slow for this test. Although the Anistopic mesh created much nicer small details!

    Thanks to Igor Zanic for his simulation tips!

    # vimeo.com/88350070 Uploaded 8,127 Plays / / 88 Comments Watch in Couch Mode
  4. A selection of work I was fortunate enough to be a part of. I was responsible for shading lighting rendering compositing grading and hair groom lookdev/sim, all other work done by talented artists at RealtimeUK. Work was done between 2010 and 2014 using 3dsMax Vray and After Effects.

    # vimeo.com/98827380 Uploaded 10.3K Plays / / 16 Comments Watch in Couch Mode
  5. Bip is the distinctive hero of platform video game. One day he realizes he’s bored with racing around and fighting endless battles so he decides to run away from the game and go out and have some fun. Once he’s in the real world a group of kids who are almost as wacky as he is become his new comrades in adventure.

    # vimeo.com/78246006 Uploaded 4,584 Plays / / 5 Comments Watch in Couch Mode



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