1. Over the past few weeks I've been working on an experimental project called Abstract Reaction. a film about style and exploration of different representations of a spherical form. By using different methods and textures (Particles,liquid,smoke etc...) I tried to make every representation unique with its own dynamic and animation in an abstract way, without losing a round shape. My goal was to see how far I could go with a simple concept and I came up with 50, but for editing purposes and in order to stay dynamic, I preferred to show only 21 however I will show the others in a breadown or a tutorial.
    Thank you and I hope that you’ll enjoy it
    Direction / Animation/ Design by Mehdi Hadi
    Soundtrack: “Minimalism” by Fugu vibes
    3D: Cinema 4D, Realflow, TurbulenceFD
    Renderer: Octane Render,
    Compositing: After Effects,
    Mehdi, Hadi
    Instagram: instagram.com/mehdi4d/
    Mail: mehdi.hadi@free.fr

    # vimeo.com/216802414 Uploaded 31.6K Plays 21 Comments
  2. a look at some of the FX work I did back on LOL 2 at Blur. This project was a weird one. It floated around the studio for a while as Riot was insanely picky on seemingly everything. Tons changed. You can see the explosion went in different directions. My personal choice was the fireball. Unfortunately Blur hadn't really scheduled time to properly address all these notes with the other shows it had in house at the time. Lots of weekends : (

    That being said it was a really fun show. a-lot of fun magic. I had a total blast doing the cloaking effects for Rangar. Doing it with all his hair was a challenge, but ultimately I found a cool technical solution that gave me the flexibility i needed in comp. I love doing this kind of stylized work!

    oh i should note, the 2 shots where Nautilus comes out of the smoke and then drags his anchor were done by other artists at Blur (Dan Chamberlin and Seung-Jay)... but it was fun to have them in for continuity.

    # vimeo.com/101483916 Uploaded 7,388 Plays 11 Comments
  3. I'm an FX artist currently in position at MPC film. I work on Houdini, Maya and sometimes 3ds max on various effects. Thanks for watching !

    # vimeo.com/121560649 Uploaded 7,913 Plays 10 Comments
  4. Simulation: Houdini 13.0.331 FLIP

    Collison mesh: VDB Source Volume (much faster than rigid body)

    Main sim: > 50million particles
    WW sim: < 1 million particles

    Simulation time: 17 hours 250 frames with 4 substeps (1000steps)

    Render: 3DS Max - VRay 3.0

    Render time: 5 - 20min per frame including rendertime Frost meshing.

    I used Zhu/Brison for the Frost meshing as the Anistropic method was just to slow for this test. Although the Anistopic mesh created much nicer small details!

    Thanks to Igor Zanic for his simulation tips!

    # vimeo.com/88350070 Uploaded 13.3K Plays 46 Comments
  5. A selection of work I was fortunate enough to be a part of. I was responsible for shading lighting rendering compositing grading and hair groom lookdev/sim, all other work done by talented artists at RealtimeUK. Work was done between 2010 and 2014 using 3dsMax Vray and After Effects.

    # vimeo.com/98827380 Uploaded 10.9K Plays 14 Comments



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