a look at some of the FX work I did back on LOL 2 at Blur. This project was a weird one. It floated around the studio for a while as Riot was insanely picky on seemingly everything. Tons changed. You can see the explosion went in different directions. My personal choice was the fireball. Unfortunately Blur hadn't really scheduled time to properly address all these notes with the other shows it had in house at the time. Lots of weekends : (
That being said it was a really fun show. a-lot of fun magic. I had a total blast doing the cloaking effects for Rangar. Doing it with all his hair was a challenge, but ultimately I found a cool technical solution that gave me the flexibility i needed in comp. I love doing this kind of stylized work!
oh i should note, the 2 shots where Nautilus comes out of the smoke and then drags his anchor were done by other artists at Blur (Dan Chamberlin and Seung-Jay)... but it was fun to have them in for continuity.
A selection of work I was fortunate enough to be a part of. I was responsible for shading lighting rendering compositing grading and hair groom lookdev/sim, all other work done by talented artists at RealtimeUK. Work was done between 2010 and 2014 using 3dsMax Vray and After Effects.
Bip is the distinctive hero of platform video game. One day he realizes he’s bored with racing around and fighting endless battles so he decides to run away from the game and go out and have some fun. Once he’s in the real world a group of kids who are almost as wacky as he is become his new comrades in adventure.