This is the first part of a tutorial about modeling a fly in Blender. The other parts of the tutorial will be added soon and will cover rigging, hair editing, shading and rendering.
I used text-overlays for explanations.
So if you need more time to read the text, simply pause the video (hint: spacebar!)
If you want to get an idea of the whole process first, you can watch the timelapse-video below.
In this quick Blender 2.5 video tip we demonstrate how to make a lowpoly model appear smoother than it actually is by using an Edgesplit modifier. This technique also resolves the issue with artifacts you commonly face when displaying a lowpoly model as smooth.