Join Marcos Fajardo, founder of Solid Angle, to find out why he is “pumped” about the Arnold plugin for Cinema 4D. Trevor Kerr, freelance CG Lead, will demonstrate the C4DtoA workflow using material from 2 of his short fan films based on Star Wars and Halo.
I put together a tutorial to explain all of the components of the X-Particles FLIP Solver as it pertains to making fire and smoke simulations, and how you can animate those values to create some nice looking explosions. No other plugins required!
There's also some great additional info in the X-Particles Video Manual, including a primer on the FLIP solver and a tutorial on making a campfire here: manual.x-particles.com/login/
This tutorial focuses on filling objects with spheres. In this tutorial, you will learn how to use an emitter combined with simulation tags to spawn and fill objects of any shape. You will learn how to optimise your simulation and to make each sphere variate in size.
In this tutorial we learn a technique on how to slice up your models. We start by projecting edges onto your model and then turning them into splines. Then we look at turning those splines into geometry using extrusions and separating them into individual pieces for full control. This tutorial shows one of many ways of how to slice up your models.
Overview showing how to generate a Z-Depth pass in Arnold and work with it in After Effects.
Adding a focus target or enabling front and rear blur in the C4D camera object appears to have no effect on Arnold's Z-Depth output.
Using Cinema 4D R17 and Arnold for C4D 22.214.171.124. No Audio.