This assignment was based on a Creative Cow tutorial by Ahren Rabinowicz for a jittery light logo. I forget what his inspiration was. Anyway, I chose as my location, the front of Whitehorse Campus of The Box Hill Institute and did a little day-for-night conversion on it, following a tutorial by Andrew Kramer for Video-Co-pilot. On the end of it I try a little old-style figure animation - with the horse bolting, which I bungled, in transferring my Illustrator paths to After Effects.
This one is based on a tutorial by Laurence Grayson for Short Form Video.com, based in Sydney. Many thanks Laurence!. And it's notable mainly for my attempt to put the lettering on a 3-D plane, which made a lot of Laurence's ingenius effects harder, if not impossible. I couldn't paste 3-D paths from the lettering onto solid layers and apply - crucially - the Particle World effects to get the little ripple of sand particles exiting the lettering.
Still, I make up for it with reverse sand sweeps more text and portentous music, courtesy of Video Co-pilot's sound package.
This one is based on Andrew Kramer's Ocean tutorial - a small-scale water effect more suitable for a pond or lake than an ocean, to my thinking. So I put some reeds in it (very stylised - Le Douanier Rousseau-type graphic) and thought it quite atmospheric, in a theatrical way - prompting the text about a perfume - it's style and animation, and a snatch of music from Massive Attack.
This one started out based on Andrew Kramer's Soul Removal tutorial, but skipping the Liquify effects on the prone figure and concentrating on the stream of 'energy' or mystic influence. I thought about these influences at an atomic and molecular level but lacking any background in science whatever, settled on a confrontation between 'germs'. I used Pixelbender filters to make the apparently 3-D germ bodies, the Mandelbulb in various settings. These are free downloads from the Adobe site.The music is from Video Co-Pilot's package.
This one starts from Stephen Schleicher's tutorial on using displacement maps to texture 2-D graphics. He just used stills, so I thought I would see how they worked for animations. I used a flourish I invented last year, in my Cert 4 course, and then time-reversed it for the intro and since it looked so gnarly, but with a kind of faded grandeur that made me think of current aristocracy, I made the leap to introducing 'Prince Gnarly' which was an opportunity to then use the liquify tool from Andrew Kraner's Soul Removal tutorial (see GOOD GERM BAD GERM) for some convenient caricature. I forget where the beats are from, possibly Kruder & Dorfmeister (?).