This is the process I use to test High-Density props before ever placing them in my show. Get it right on the ground and you will save yourself the hassle of going up ladders to resolve issues.
In this final tutorial, we will look at advanced mapping to make working with models not used by the original sequencer easier to map.
In these three parts series, we will look at best practices for mapping xLights sequences. This is Part 2 - Mapping.
In these three parts series, we will look at best practices for mapping xLights sequences. We will start with the Layout.
A quick tutorial on what the model box below the model box means in the visualizer when working with xLights.
Holiday Lighting Setup, Troubleshooting and Sequencing Tutorials
More stuff from “xTreme Sequences Tutorials”
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