Patterned by Nature was commissioned by the North Carolina Museum of Natural Sciences (naturalsciences.org) for the newly built Nature Research Center in Raleigh, North Carolina. The exhibit celebrates our abstraction of nature’s infinite complexity into patterns through the scientific process, and through our perceptions. It brings to light the similarity of patterns in our universe, across all scales of space and time.
10 feet wide and 90 feet in length, this sculptural ribbon winds through the five story atrium of the museum and is made of 3600 tiles of LCD glass. It runs on roughly 75 watts, less power than a laptop computer. Animations are created by independently varying the transparency of each piece of glass.
The content cycles through twenty programs, ranging from clouds to rain drops to colonies of bacteria to flocking birds to geese to cuttlefish skin to pulsating black holes. The animations were created through a combination of algorithmic software modeling of natural phenomena and compositing of actual footage.
An eight channel soundtrack accompanies the animations on the ribbon, giving visitors clues to the identity of the pixelated movements. In addition, two screens show high resolution imagery and text revealing the content on the ribbon at any moment.
The Story based on Theo Jansen's kinetic sculptures. If we work really hard on our dreams sooner or later we will reach our goals. But what if one day our dreams go too far?
Modeling | Rigging | Animation | Post Production David Lance
Music Tomas Dobrovolskis
Sound Design | Music Eugenijus Konstantinovas [Genys]
Matte Painting Laurent Shen
Camera man Steve Teare
illustrator | Designer | creative doodler Justas Cekauskas
Voice over Jonny Cox
Sound R&D Vytautas Jundulas
Music R&D Audrius Vaitiekunas [Ijo]
Just a very patient person Dovydas Augaitis
3Dsmax, Zbrush, After Effects, Mocha, MatchMover, Vray, MD2.
Rendered in Full HD.
Shot with 5D Mark II
A short cinematic breakdown we worked on for the recent '' Legendary Heroes Online '' - Game Cinematics .
This video simply shows the process how we composite all the render passes into the final shots. Multiple passes were rendered out of 3ds Max with Brazil r/s and composited in After effects.