This tutorial teaches how to use Blender’s particles system to “paint” instanced objects onto mesh surfaces. Similar to Maya’s “Paint Effects”, though not nearly as powerful, it’s a very nice way to fill a scene with flowers, vegetation, rocks, pebbles, gravel, debris, etc.
This 31 minutes blender tutorial will show you the steps to texture a head using the new GLSL preview features of the Apricot blender versions.
We will see how to interactively blend together 3 projections of reference photographies into a final texture.
This assumes you already are comfortable with blender, mostly in UV mapping, material and textures.
Hoping this can help you or simply demonstrate how powerful blender can be !