This is an overview of what PushButton Engine is and a quick look at the core codebase. The next video in this series will dive into code
This video will show you how to setup a basic PBE scene and add a sprite to the stage. It will also cover the basic concepts of Entities and Components
This will show you how to setup a spritesheet for animation and definde multiple animations for a character that can later be changed by a state machine or some other controller of your choice
This video will show you how to apply box2d collision shapes to your hero character created in the previous lesson and prepare it for collisions with the floor, or enemies for example.
This will show you how to set a collision shape on the floor sprite and have the heroCharacter collide with it.
Tutorials all about how to use PushButton Engine
More stuff from “PushButton Engine”
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