Change is pounding existing institutions, communities and countries like massive waves in an ocean storm. Being able to transform change into sustainable growth is becoming an essential skill. Conventional ways to create strategy and make decisions are inadequate and often counter-productive.
Each of us, whether consciously or not, is a catalyst for the emergence of our common future. The possibility of all of us acting in coordination toward shared, deeply felt community goals is emerging. Dr. Kelly can be contacted at email@example.com
We live in a 'paper' culture. Our everyday life is linked to paper objects, but we have always been led towards a paperless future.
What if we could 'enhance' paper instead of getting rid of it?
The Flat Futures project deals with digital paper. Through printed electronics we can create processors, displays, batteries on flat and flexible surfaces like paper. Objects will wear technology instead of carrying them inside. It will become their skin.
How will this affect our lives? How will our relationship with these enhanced objects change? If any surface can display anything, where will its value be? In the physical object? Or in the information itself?
What if objects are made of paper? How are we going to interact with them? For instance, the disposable Paper Alarm Clock needs to be scrunched up in order to turn it off. It brings new ways to experience electronic products.
New forms of interaction are radically changing customer experiences—multi-touch creates a bigger world on the iPhone, while gesturing makes for unanticipated fun on the Wii. Are experience designers able to create and work in this new work of physical interactions, or is it just for experts and engineers?
Björn Hartmann unveils his leading work in design tools for pervasive computing, sensor based interactions, and design by modification. On the surface, you’ll see new tools and ideas for creating and exploring categorically new types of interactive experiences. Below the surface, you’ll see a deeper process of innovation—how we go about conceiving, prototyping, and implementing research systems that envision the future of interaction design.