Growing up in the wild hills of the Pacific Northwest, it seems like SunRay was always building something. His favorite source of inspiration and materials is the woods around him, "God's Hardware Store" as he calls it. When working on a project it is not uncommon to see him pick up a saw and head off into the woods looking for the right piece of wood to present itself. If he says anything, he'll mumble "I'm going shopping."
Filmed by Gary Tyler Mcleod & Austin Will
Edited by Gary Tyler Mcleod
About the "Inspired By..." video series:
The Pacific Northwest is overflowing with creatives. Everyone from artists and musicians to engineers and architects call Portland home. Immersed in this culture of thinkers and makers, the team at Shwood is constantly drawing inspiration from the artisans that surround us. The "Inspired By..." video series is intended to share some of Shwood's daily inspiration with others around the globe.
“We shape our tools and our tools shape us.” As more of the tools we live with every day become digital instead of physical, our opportunity – and responsibility – as designers is multiplying. We live in a world of screens, and we are the ones who decide what goes on them. We are in a unique position to have an impact – one that lasts longer than the next redesign or the latest technology. What happens when we stop thinking of ourselves not just as developers or experience designers, and take up the mantle as a new generation of product designers for a digital world?
Wilson Miner is a designer and web developer based in San Francisco. Currently the head of design for Rdio, a new social music service, Wilson has also previously been responsible for co-founding neighborhood news site EveryBlock, leading the first comprehensive redesign of Apple.com in more than 10 years during his time at Apple, and co-creating the original version of the Django web framework. Wilson is returning to Build after speaking at the first conference in 2009.
To really think about design, you need to learn and think about everything other than it. Design is a vessel: the most important part is what it holds. As makers of things, the work gets better from outside influences, and gives us clarity about the purpose of the work: to inform, to persuade, and to delight. We'll spend some time ruminating on what it means to delight our audiences, think of different ways to do so through mechanisms like storytelling, and realize that the real benefit of making anything is to nourish lives.
Frank is a graphic designer, illustrator, teacher, maker and writer hailing from Portland, Oregon. He also teaches graphic design & typography to eager minds at Portland State University and is managing partner of graphic design blog, Thinking for a Living.