Volvo, Vattenfall and A-hus joined forces to demonstrate how they can reduce the carbon dioxid emission by applying today's expertise and technology. In this campaign the visitor is able to interact with the house, be inspired by the design and find information about all the involved suppliers. Architecture: Wingårdhs
"Sometimes the Stars" is a gorgeous new song from Adelaide, Australia band The Audreys, taken from their 2010 album of the same name. The accompanying short animated film, produced by Luke Jurevicius and directed by Ari Gibson & Jason Pamment, is about a lost girl's journey through a surreal landscape, and her yearning to make a connection in this distant yet strangely familiar world.
Produced by Luke Jurevicius
Directed by Ari Gibson & Jason Pamment
Production Designers: Luke Jurevicius, Shane Devries, Jason Pamment, Ari Gibson
Story by Luke Jurevicius, Ari Gibson & Jason Pamment
2D Animation: Ari Gibson
Background Art: Jason Pamment
Compositing: Ryan Kirby & Jason Pamment
Colouring: Jarrod Prince & Joshua Bowman
Executive Producers: Stu McCullough, Taasha Coates, Tristan Goodall
Special Thanks: Sarah Macdonald, Makoto Koji, Jeremy Hill-Brooks
In creating “Flying Monsters” for Terminix we wanted to develop a 3D creature unlike the typical blockbuster, high-budget movies. We wanted it to be unique an atypical to make the commercial grab the viewers attention off the top.
We decided to work with real land animal characteristics – large animals that would move in a massive stampede, like buffalos and elephants, but which also had the ability to fly. The idea was building a collage of attributes, forms and textures that were also in line with a termite's modus operandi. At the same time, our ideas had to go in the same direction as the client's, but without losing the organic forms, Dvein's signature.
Once every monster was finished, we got into the animation process. Our main aim was to translate truthfully every detail of the monster into movement, transmitting the fast and action-packed rhythm of the commercial. The destruction feeling was also very important, not only in the way that the monsters destroyed the houses but in the way the houses rupture. Dynamics simulation tools were used as well as manual animation were required to achieve this purpose. We also payed attention to the rhythm changes, this helps to the animation also, and so in creating sensations. We also were very accurate in choosing the framing. We wanted to amplify the sensation of weight and clearly appreciate the anatomy of the monsters so we had to locate the cameras in strategic points to give the whole scene a deeper realism.
Tools and software: 3D Studio Max, Maya, After Effects, Photoshop and Nuke.
Executive Producers: Adina Sales, Andrew Linsk
Producer: Michael Neithardt
Associate Producer: Patrick Gantert
EVP , ECD: Shon Rathbone
SVP, Group Creative Director: Julia Melle
VP, Creative Director- ART: Pete Voehringer
VP, Creative Director- COPY: Steve Grimes
EVP, Group Account Director: Rick Rogers
VP, Management Supervisor : Molly Mann
SVP Director of Integrated production – Producer: Jaime Roderer
Direction and Art Direction: DVEIN
Design and Character Development: DVEIN
Producer: Esther de Udaeta
Post Production: DVEIN
Post Production/VFX team: Vando
Music and Sound Design: HECQ, Ben Lukas Boysen
Sound Mix Company Infinia, Marc Gonell and HECQ, Ben Lukas Boysen