One station model I'm working on for a mini-mod release. Freelancer only supports basic mesh animation; rotate & slide joints. Only recently have the methods for utilizing both forms become available, so it took a little playing around with a hex editor to figure them out. Anyways, with that now out of the way I move on to texturing the multi-part mesh. This is a short flic in my testing system of some issues surfacing :p
Illustrates how parts or the mesh are being displayed -over- other parts which are closer.
1)Outer doors (purple) make entry passage invisible.
2)Entry brackets appear behind the 4 purple inner doors.
3)All non-transparent textured meshes show through Habitat sphere enclosure and Matron body -but not Matron internals.