1. The last journey of the Enigmatic Paul W.R
    Ecrit et réalisé par Romain Quirot - Lauréat court-métrage Audi talents awards 2014 - romainquirot.com
    Producteur - Jérôme LATEUR pour Mezzanine
    Avec : Hugo Becker, Nicolas Giraud, Bruno Lochet, Jean-Luc Couchard, Emilie Gavois-Kahn, Dorcas Coppin.
    Producteur Exécutif – Didier HOARAU
    Chargée de production - Laurine DEROCLES
    Administrateur de Production - Mehdi SAYAH
    Directrice de Casting Rôles - Swan PHAM

    Premier assistant réalisateur - Mathieu HILTZER
    Directeur de la photographie - Jean Paul AGOSTINI
    Premier assistant OPV - Farès MESSAOUD
    Deuxième assistant OPV - Chloé MARNEAU
    Assistant Video - Robin CASSIAU

    Régisseur Général - Cédric FRENI
    Ass régisseur adj - Laurent COURCELLE
    Ass régisseur adj - Thomas DELFLANDRE
    Ass régisseur adj - Delphine ROBIN
    Chef Opérateur du Son- Christophe PENCHENAT
    Premier assistant du Son - Rodrigo DIAZ
    Chef Costumier - Thierry DELETTRE
    Costumière - Sophie LIFSHITZ
    Habilleuse - Carmen BAGOE
    Patine - Jessica BENYADER

    Chef Maquilleuse - Myriam HOTTOIS
    Chef Décorateur – Marc THIEBAULT
    1er Assistant Décoration - Dominique JONNY
    2eme Assistant Décoration - Bruno CHARDON
    Assistant Déco Adjoint - J.HILTZER
    Accessoiriste de plateau - C.STYCKZEN
    Illustrateur – Nicolas SIGNARBIEUX
    Rippeur - Igor BARRE
    Menuisier Traceur - Nicolas DOYON
    Menuisier Traceur - Pierre TEJERO
    Peintre en Lettre - David NOUIRYT
    Peintre en Lettre - Geneviève LEYH
    Chef Machiniste - Jean Pierre MAS
    Machiniste - Franck BONOMI
    Chef Electricien - Olivier BENOIST
    Electricien 1 - Emmanuel ROUDAUT
    Electricien 2 - Arnaud DIAZ
    Conducteur de Groupe - Eric THUROT
    Directeur des effets spéciaux – Rodolphe CHABRIER
    Superviseur SFX MacGuff - Jean Louis AUTRET
    Superviseur SFX MacGuff - Mathieu LAUXEROIS
    Superviseur SFX MacGuff – Vincent GUTTMAN

    Chef monteur – Romain QUIROT
    Etalonnage – Fabien Pascal
    Chef monteur son – Guillaume BOUCHATEAU
    Mixeur – Pierre-Jean LABRUSSE & François JOSEPH HORS

    Voix-off – Richard DARBOIS
    Compositeur musique originale - Etienne FORGET
    Enregistrement – Benjamin CAILLAUD
    Mixage – Etienne COLIN
    EQUIPE Hors France :
    Producteur Exécutif – Frantz RICHARD
    Directeur de production – Khaled HAFFAD

    Régisseur Général – Ismail KAJJI
    Ass régisseur adj – Nourredine ABROUK
    Ass régisseur adj – Youssef TAYER
    Ass régisseur adj – Amine MOURCHID
    Ass régisseur adj – Rachid MOROCKIN

    Premier assistant OPV – Imad RCHICH
    Deuxième assistant OPV – Alaedine BOUTHOURI
    Data Manager - Simo
    Premier assistante du Son – Nora MOUHATTA
    Habilleuse – Lydie COLLIN

    1er Assistant Décoration – Saad MOBSITTE
    2eme Assistant Décoration – Nabil ANOUAR
    Assistant - Karim HAFFAD

    Chef Machiniste – Khalid ABOUSSEOUD
    Machiniste 1 – Taha WASMINE
    Machiniste 2 – Rachid DRIOUIC
    Chef Electricien – Driss MARZAK
    Electricien – Bourial BRAHIM
    Conducteur de Groupe – Ismail BOUDDI

    # vimeo.com/148030669 Uploaded
  2. Latest Projects

    # vimeo.com/135196370 Uploaded 287 Plays 1 Comment
  3. # vimeo.com/130431824 Uploaded 187 Plays 0 Comments
  4. Check out my Summer 2016 Demoreel: vimeo.com/bleveque/bl2016
    ----
    DemoReel - Summer 2014
    Environment | Compositing | 3D Generalist

    DemoReel for my last VFX projects, including shots from my student shortfilm 'MURPHY'.

    NukeX, After Effects, Maya, Arnold, MentalRay, vRay, Photoshop, SpeedTree, Golaem Crowd

    Check out my website dedicated to Visual Effects : wiki-fx.net/
    Enjoy! :)

    --
    PROJECTS BREAKDOWN:
    00:02 - MURPHY
    Responsible for everything (from layout to final compositing) except a few props modelling (tents, vehicles). Trees were done in SpeedTree and instanced in Maya using nParticles. Crowd Army was done with Golaem Crowd.
    00:20 - MURPHY
    Creature Asset was done entirely by Xavier LAFARGE, and animated by Téo SAINTIER. I was in charge of layout, lighting, render, matte-paint and compositing.
    00:26 - MURPHY
    Responsible for everything (from layout to final compositing). FullCG shot, combining animated and static render and matte-paint. Trees were done in SpeedTree and instanced in Maya using nParticles. I also did a quick setup/skin/animation of flying birds to bring life to the shot.
    00:32 - MURPHY
    Creature Asset was done entirely by Xavier LAFARGE, and animated by Téo SAINTIER. Previous compositing work (defocus, branches stockshots) were done by Téo. I was in charge of the final compositing of the creature into the live footage: color grading, ground contacts.
    00:37 - MURPHY
    I just added a few stockshot footages in the final comp to enhance the fire when the creature blows on the fire. Other tasks were done by my teammates.
    00:44 - ROMAN LANDSCAPE
    Responsible for everything on this project I worked on during a few months to do R&D and proof of concept for MURPHY. I self-taught how to render with Arnold, use Golaem Crowd, generate forest and environment, MayaToNuke pipeline.
    00:48 - MUMBAI
    School project on which we were ask to create a 2.5D matte-paint/camProj, key and track a greenscreen live footage, do screen replacement, create a fake window and composite all the different elements inside Nuke.
    00:56 - EUROSPORT
    Rotoscopy work i did at Eurosport for trailers which were broadcasted to promote US Open & Roland Garros competition. I had to rotoscope in a very short time a dozens of Tennis players from low quality game footages for the different trailers' versions. I also had to restore the top of the head of Nadal.
    01:05 - MURPHY
    I started working on this shot from a previous compositing work from Coline SAPIN. I fixed some issues, added sparks and did a restore as we tardily decided to use a 2-35 format for the movie.
    01:11 - MURPHY
    Restore work on the legs as we tardily decided to use a 2-35 format for the movie. Final compositing of the creature.
    01:16 - MURPHY
    Responsible for everything (from layout to final compositing). FullCG shot, combining environment rendered in Arnold, volumetric clouds rendered in MentalRay, 2D clouds added in Nuke, as well as stockshots. Trees were done in SpeedTree and instanced in Maya using nParticles.
    01:19 - MURPHY
    Creature Asset was done entirely by Xavier LAFARGE, and animated by Téo SAINTIER. I was in charge of layout, environment creation, lighting, render, matte-paint and compositing. Trees were done in SpeedTree. Grasses and others vegetation are mainly from vegetation libraries and were adapted to fit our needs.

    Music By Music For You Media
    facebook.com/pages/Music-for-your-Media/474335802638046
    email: musicforyourmedia@totallyartsproject.com

    # vimeo.com/101765039 Uploaded 1,614 Plays 1 Comment
  5. Demoreel 2014
    CG generalist (except character rigging)

    Demoreel of my last works at Mathematic and shots from my final grade shortfilm 'MURPHY'

    Music: The future holds a beat - by Virtual Boy

    Contact:
    laf.xav@gmail.com
    lafxav.carbonmade.com

    Projects Breakdown :

    00:03 - JACK WHITE - Lazaretto, music clip: Compositing of 3D breaking glass/stockshot/clean live ball, at Mathematic

    00:05 - MURPHY : Responsible for all ellements except animation done by Laszlo TRACHSEL. Render with Arnold, compositing with Nuke, and fur with Shave & Haircut.

    00:16 - MURPHY : Responsible for all ellements, someone was holding the rat, so I first clean the plate, track the rat in nuke, used the tracking point in maya to constrain the 3D branch, and then animate the character, render, comp to the final image.

    00:22 - NISSAN JUKE - What if : Compositing of all the shots of the commercial for the director's cut version.
    at Mathematic

    00:31 - MURPHY : Responsible for all ellements, same process than the camp fire shot, but with an helmet constraining the creature hands.

    00:40 - MURPHY : Responsible for all ellements, I entirely made the character, modeled in Maya, sculpted in Zbrush, textured in Mudbox, fur with Shave&Haircut, rendered with Arnold, rigged with an autorig but I add some aditionnal rig in it.

    00:42 - JACK WHITE - Lazaretto, music clip: Rigid body simulation of 3D glass, rendering in Vray, and compositing on live footage at Mathematic.

    00:43 - MURPHY : Responsible for all ellements except bag matte.

    00:47 - MURPHY : Responsible for all ellements except animation by Marc Jules-Gaston.

    00:51 - MURPHY : I made the Creature Asset, animated by Téo SAINTIER, and lighting, render, matte-paint and compositing was done by Bruno LEVEQUE.

    00:57 - PERSONAL PROJECT : Responsible for all ellements, but Maude DIEUTEGARD was in charged of half of the props modeling and a part of the dynamic (with the clock).

    Uploaded 465 Plays 0 Comments

VFX

Arnaud Trouvé

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Shout Box

  • Sébastien Leclerc

    I would like to share with you our graduation movie RED DAWN. We created a lot of visual effects to give that short-film a special look. This is about the linked destiny of two giants: a king and a volcano .

    "Vanity presides high on a mountain, everything on the plainbelow seems irrelevant."

    Film: vimeo.com/173048794

    by Sébastien Leclerc

  • Horda

    vimeo.com/78825391

    by Horda

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