I started working with Troy Nickel's (Hazardous) Chunli character last week.

Many thanks to Troy for letting me work with this fabulous model, and for all of his insights into NPR shading while running her through the pipeline.

This real time render was mainly a test to start building my NPR shader pipeline, PN triangles and character physics setup. I am now moving on to analyzing the fill and stroke techniques of anime and manga masters in attempt to create something unique in the way of NPR.

# vimeo.com/45720548 Uploaded 3,920 Plays 4 Comments

Realtime Character Development

mdavidson Plus

A channel dedicated to the fusion of art and science. Really, I just want to see the best of what artists and math geeks can bring by cooperating in the solution of the most difficult of cg problems, a character that moves us.

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