Eric Paulos is the Director of the Living Environments Lab and an Assistant Professor in the Carnegie Mellon Human-Computer Interaction Institute, with a secondary faculty appointment in CMU's Robotics Institute. Previously he was Senior Research Scientist at Intel Research in Berkeley, California where he founded the Urban Atmospheres research group - challenged to employ innovative methods to explore urban life and the future fabric of emerging technologies across public urban landscapes. His areas of expertise span a deep body of research territory in urban computing, sustainability, green design, environmental awareness, social telepresence, robotics, physical computing, interaction design, persuasive technologies, and intimate media.
Eric is a leading figure in the field of urban computing and is a regular contributor, editorial board member, and reviewer for numerous professional journals and conferences. He received his Ph.D. in Electrical Engineering and Computer Science from UC Berkeley, where he helped develop some of the first internet tele-operated robots including Space Browsing helium filled blimps and Personal Roving Presence devices (PRoPs). Eric is also the founder and director of the Experimental Interaction Unit and a frequent collaborator with Mark Pauline of Survival Research Laboratories. Eric's work has been exhibited at the InterCommunication Center (ICC) in Japan, Ars Electronica, ISEA, SIGGRAPH, the Dutch Electronic Art Festival (DEAF), SFMOMA, the Chelsea Art Museum, Art Interactive, LA MOCA, Yerba Buena Center for the Arts, the ZKM, Southern Exposure, and a performance for the opening of the Whitney Museum’s 1997 Biennial Exhibition.
Katherine Moriwaki is an artist and researcher investigating clothing, accessories and wearable technologies as the means through which people develop and articulate social relations in public space. She is currently Assistant Professor of Media Design in the School of Art, Media, and Technology at Parsons the New School of Design in New York City. Her work as appeared in IEEE Spectrum Magazine, and numerous festivals and conferences including Numer.02 at Centre Georges Pompidou, Siggraph, Futuresonic, Break 2.2, London Science Museum, Irish Museum of Contemporary Art, Ubicomp, eculture fair, Transmediale, CHI, ISEA, Ars Electronica, and WIRED Nextfest. Katherine received her Masters degree from the Interactive Telecommunications Program at New York University's Tisch School of the Arts. She is a 2004 recipient of the Araneum Prize from the Spanish Ministry for Science and Technology and Fundacion ARCO.
Jonah Brucker-Cohen is a researcher, artist, and Ph.D. candidate in the Disruptive Design Team of the Networking and Telecommunications Research Group (NTRG), Trinity College Dublin. He is an adjunct assistant professor of communications at NYU's Interactive Telecommunications Program (ITP) and Media, Culture, Communication at NYU. His work and thesis focuses on the theme of "Deconstructing Networks" which includes projects that attempt to critically challenge and subvert accepted perceptions of network interaction and experience. Jonah is co-founder of the Dublin Art and Technology Association (DATA Group), and is a frequent contributor to international publications including WIRED Magazine, Make Magazine, Neural, Rhizome.org, Art Asia Pacific, Gizmodo and more.
Layla Gaye is an HCI/interaction designer and researcher, trained in engineering, who works in multidisciplinary projects at the convergence of art, technology, and design. In her research, she is interested in the relation between people and new technologies, in the context of contemporary culture and society: how to design new technologies that can challenge and inspire people creatively, and what aesthetic activities people come up with when having access to them. Her prototyping-based research explores potentials of physical computing for everyday life aesthetic activities, and focuses in particular on locative media and mobile music technology. Usually based in Göteborg, Sweden, she is currently at Rhode Island School of Design as a visiting critic and artist-in-residence at RISD's Digital + Media department, where she teaches courses in physical computing, mobile technologies, and interactive sound.
Sebastian Oschatz (vvvv.org/) is one of the founders of the Frankfurt-based media company MESO Digital Interiors (meso.net), established in 1997 to work with experimental media interfaces and interactive installations. MESO creates computational and interactive exhibition designs for clients like Mercedes Benz, BMW, Nikon and Sony Ericsson, among others.
MESO has also been the home of the developers of the visual programming tool VVVV, created originally to run MESO's own projects. VVVV has since snowballed into a freely available multipurpose toolkit with an independent group of developers and a growing fan base. VVVV is well-suited for realtime video synthesis, and gives easy access to DirectX-shaders and a range of control protocols like MIDI, OSC and DMX-512. Little-known in the United States but heavily used throughout Europe, VVVV is an excellent tool for creating sound-responsive visual performances, although it has also been developed with interactive installations in mind.