Tom McMail (research.microsoft.com) is passionate about innovation, education and technology as means for improving the human condition. After his first university training in Psychology and Psycholinguistics, he taught K-12 in many subjects and grade levels, then took a role as social worker for Head Start. He has also worked as a professional musician and composer, plays more than 20 instruments and has taught improvisation, as well as music theory and composition. After returning to school for a degree in Computer Science, he worked in the electronic gaming industry as a computer music and technical audio expert, and later became a producer and developer of educational software.
Overall, Tom has spent nearly 14 years at Microsoft in a variety of roles. At MSN, he used new technologies and techniques in support of special events and also created innovative plans for online community adopted across Microsoft.com properties.
With MSR University Relations, Tom migrated regional efforts to a more strategic approach, directly addressing academic concerns about declining enrollments, gender disparity, and software security, introducing Tablet PCs to universities and driving experimentation to find best uses of technology to transform education. He was instrumental in introducing programs employing Gaming and Robotics as change agents for reinvigorating CS curriculum.
At Microsoft Research, in the External Research group, for the past two years he focused on seeking the most innovative new research and researchers emerging today as part of the Breakthrough Research initiative. Currently he is responsible for strategic collaboration programs with North American academic institutions and researchers. Tom lives outside of Monroe, Washington with his family in the beautiful rural foothills of the Cascade Mountains.
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John Maloney (llk.media.mit.edu/people.php?id=jmaloney) is the lead programmer for Scratch (scratch.mit.edu), a new programmable toolkit that lets kids create and share their own games, animated stories, and interactive art. Scratch is designed to help people learn programming and problem solving as they create personally meaningful artifacts.
Prior to joining the Lifelong Kindergarten John worked for computer pioneer Alan Kay. Under Alan, John developed key parts of Squeak, an experimental programming system for elementary school children. He also worked at Walt Disney Imagineering, where he built an experimental handheld electronic guide for theme park guests and software for a new attraction that earned the theme park equivalent of an Academy Award. Prior to working at Disney, John worked at Apple, Sun Microsystems Labs, and Xerox.
John has a Ph.D. in Computer Science from the University of Washington and M.S./ B.S. degrees in Electrical Engineering and Computer Science from MIT. John enjoys singing and playing the recorder. He also likes bicycling, hiking, and cross-country skiing.
Evelyn Eastmond (evelyn.aquapixel.net) has been a member of the Scratch team in the Lifelong Kindergarten group at the MIT Media Lab for six years: first as an undergraduate researcher, then graduating with an MEng in Computer Science and now working fulltime as a developer for Scratch. Splitting her time between her home in Madison, WI and the MIT Media Lab in Cambridge. She continues to learn and grow as Scratch itself evolves and is excited to connect with Scratch and *art and code* enthusiasts from all corners of the world. Evelyn is currently teaching herself Flex, Processing and other cool things.
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Zachary Lieberman's work uses technology in a playful and enigmatic way to explore the nature of communication and the delicate boundary between the visible and the invisible. He creates performances, installations, and on-line works that investigate gestural input, augmentation of the body, and kinetic response. Lieberman has held artist residencies at Ars Electronica Futurelab, Eyebeam, Dance Theater Workshop, and most recently at the Hangar Center for the Arts, Barcelona.
Lieberman is currently developing a suite of software for disabled students that transforms their movement into an audio-visual response as a means for performance and self-expression. He is also collaborating with Theo Watson and Arturo Castro on an open source toolkit, openFrameworks (openframeworks.cc), for creative coding in c++.
Theodore Watson (muonics.net) is an artist, designer and experimenter whose work is born out of the curiosity and excitement of designing experiences that come alive and invite people to play. Theodore’s work ranges from creating new tools for artistic expression, experimental musical systems, to immersive, interactive environments with full-body interaction. His recent work includes the Graffiti Research Lab's Laser Tag, laser graffiti system and Funky Forest, an immersive interactive ecosystem for young children. Theodore works together with Zachary Lieberman on openFrameworks, which is an open source library for writing creative code in C++.
Watson's work has been shown at MoMA, Tate Modern, Ars Electronica, The Sundance Film Festival, Res Fest, REMF, Cinekid, Montevideo, OFFF, SHIFT, ICHIM, The Creators Series, Deitch Projects, Eyebeam, Pixel Gallery, Museum N8 Amsterdam.
Arturo Castro is currently based in Barcelona. He studied computer science and has collaborated in several creative projects since 2004. Arturo works with Zachary Lieberman and Theodore Watson in the development of openFrameworks, is the maintainer of the Linux version and leads the openFrameworks working group at Hangar (Barcelona).
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Don Slater (cs.cmu.edu/~djslater) was a secondary school teacher in Western Pennsylvania when the first personal computers were introduced into his building. Don became a computer science teacher, when he realized he wanted to help others discover the cool things that they might be able to build with computers, as he had. Don taught and served as the technology director at Sewickley Academy, a private school in the Pittsburgh area. In 1998, he began teaching introductory programming part time at Carnegie Mellon. In 2000, he was invited to become a full time member of the Computer Science Department as a Lecturer.
Don joined the Alice Team in the fall of 2005 as he introduced Alice (alice.org) into his Introductory Programming course. Wanda Dann happened to be on sabbatical at Carnegie Mellon that fall. and she became a valuable advisor as they explored the using Alice in his course. With Wanda and Steve Cooper, Don has since presented at teacher training workshops around the country, as well as at various conferences, including NECC, SIGCSE, IMICT, and ISECON.
Don is a consultant for the College Board in Advanced Placement Computer Science. He has served as a reader and leader at the yearly Advanced Placement Computer Science Exam grading since 1991. He has written articles for the College Board and led teacher workshops throughout the east, and now directs the Advanced Placement Teacher Workshop held each summer at Carnegie Mellon.
Don is a native of Western Pennsylvania, growing up in Oil City, PA. Unlike many who grew up in the 70's with the obligatory guitar accessory, Don did not give it up at the beginning of the disco craze, but continues to enjoy playing his guitar whenever he has the opportunity.
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Ben Fry (benfry.com) received his doctoral degree from the Aesthetics + Computation Group at the MIT Media Laboratory, where his research focused on combining fields such as Computer Science, Statistics, Graphic Design, and Data Visualization as a means for understanding complex data. After completing his thesis, he spent time developing tools for visualization of genetic data as a postdoc with Eric Lander at the Eli & Edythe L. Broad Insitute of MIT & Harvard. During the 2006-2007 school year, Ben was the Nierenberg Chair of Design for the the Carnegie Mellon School of Design. At the end of 2007, he finished the book Visualizing Data for O'Reilly. He currently works as a designer in Cambridge, MA.
With Casey Reas of UCLA, he currently develops Processing (processing.org), an open source programming environment for teaching computational design and sketching interactive media software that won a Golden Nica from the Prix Ars Electronica in 2005. In 2006, Fry received a New Media Fellowship from the Rockefeller Foundation to support the project. Processing was also featured in the 2006 Cooper-Hewitt Design Triennial. In 2007, Reas and Fry published Processing: A Programming Handbook for Visual Designers and Artists with MIT Press.
His personal work has shown at the Whitney Biennial in 2002 and the Cooper Hewitt Design Triennial in 2003. Other pieces have appeared in the Museum of Modern Art in New York, at Ars Electronica in Linz, Austria and in the films "Minority Report" and "The Hulk." His information graphics have also illustrated articles for the journal Nature, New York Magazine, Seed, and Communications of the ACM.
Casey Reas (reas.com) is an associate professor and chair of the Department of Design Media Arts at UCLA. His classes provide a foundation for thinking about software as a dynamic visual medium and set a structure for inquiry into synthesis of culture, technology, and aesthetics. With Ben Fry, Reas initiated Processing.org in 2001. Processing is an open source programming language and environment for creating images, animation, and interaction. In September 2007, they published Processing: A Programming Handbook for Visual Designers and Artists, a comprehensive introduction to programming within the context of visual media (MIT Press). Reas' essays have appeared in the books Network Practices (Princeton Architectural Press), Aesthetic Computing (MIT Press), Code: The Language of Our Time (Hatje Cantz), and the Programming Cultures issue of Architectural Design (Wiley).
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