Relight a color pass in nuke by using a normals pass and point position pass generated from any 3D package.
I'm using EXR images to encode both positive and negative values for normals and point positions, so make sure when you render from any 3D package to use 32 bit or floating point data.
The color pass is simply a constant shader with a texture map applied.
Nuke 6.2 should come standard with relight as a plugin.
If you don't have the relight plugin for nuke download it from here:
also try here:
Learning without all the "uhhh" slowdowns with other tutorials.
Get to the core and fast.
For people who don't have two hours to watch a video that only contains 5 minutes worth of valuable information.
More stuff from “QuickE Tutorials”
Heads up: the shoutbox will be retiring soon. It’s tired of working, and can’t wait to relax. You can still send a message to the channel owner, though!
Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels.