I'm back with yet another way to create a 2D effect in 3D fast & easy using Cinema 4D! In this tutorial, I'm going to show you how to recreate the popular cel animation style paint stroke/splash effect you see in a lot of 2D animations using Cinema 4D without third party plug-ins. The workflow I'll demonstrate is super flexible and applicable to achieving a bunch of different cool 2D paint stroke looks for revealing an object, writing on text, or painting on screen.
In addition to this paint stroke style, be sure to check out Matteo Forghieri's C4DAPT Challenge winning entry (vimeo.com/112196771) for a really genius method on how to create a different type of streak that is produced from an actual object!
Here's the core technique used in my softbody experiment (yader labs #1 vimeo.com/30872365) – as you can see the topology is very important here. While you disconnect the selected polygon groups you should be careful because the phong shading gets broken on the affected polygon isles. Baking the normals can avoid these shading artifacts. The most important setting here is the jiggle deformer's springs parameter. You have to set it to zero as otherwise the polygons will try to get back to their original position. This zero setting results in deforming the object without any jiggling effect. I admit that this technique has it's flaws and downsides but it's too much fun for leaving it without attention. Happy jiggling.
This Q&A answers a question I had a few times recently, which was asking how I would approach transitioning from one texture to another.
This is a simple approach but I touch upon how you might develop it to create complex transitions.