In this tutorial I'll be covering a quick, easy, and keyframeless way to offset the animating on of all the strokes applied to your 3D objects using Cinema 4D's Sketch and Toon. First I'll go over all the different Draw options for animating S&T strokes on and things to keep in mind when it comes to animating strokes on. Then I'll demonstrate how you can offset the line art strokes so it's not a uniform draw on like many of the standard Draw options. I'll show some of the things you need to know to have full control over how they draw on as well as providing a few tips on how to avoid lines randomly popping on and off during the animation.
In this tutorial, I'll show you how to apply a stylized grungy material onto your 3D models in Cinema 4D using a Sketch and Toon shader. Sketch and Toon is such a deep module inside C4D and to go over this technique I'll be introducing you to the S&T Spot Shader. It works a bit like the Cel Shader, so if you're not familiar with the Cel Shader check out my tutorial covering it (eyedesyn.com/creating-an-illustrative-2d-style-with-3d-objects-in-cinema-4d/). Spot Shader is mainly used for creating halftone like effects onto your image, driven by the diffuse shading on your 3D objects but it's very versatile as you'll see in this tutorial. If you have any questions, be sure to hit me in the comments below and I hope you enjoy!
In this tutorial, I'll show you how to create fun, cartoon style 2D cloud puffs of smoke using Cinema 4D. We'll start out by going over how to set up your scene to get the flat 2D shading using the Cel Shader (eyedesyn.com/creating-an-illustrative-2d-style-with-3d-objects-in-cinema-4d/) as well as how to set up your camera & lighting. Then I'll show you how to create the puff of smoke and how to animate it 'poofing' on and move on to cover how I animated the dissipation/animate off. If you have any questions, be sure to hit me in the comments below! Enjoy!