1. Part 1 of a talk given by Paul Pangaro at the MIT Architecture Department under the auspices of the Design + Cybernetics group in October of 2011.

    Introduced by Edith Ackermann, followed by a brief remembrance of the MIT Architecture Machine Group.

    Invitation and series programme by Daniel Rosenberg.

    # vimeo.com/31460316 Uploaded 1,929 Plays 0 Comments
  2. Part 2 of a talk given by Paul Pangaro that introduces the concepts and context of the discipline of cybernetics.

    Presented at the MIT Architecture Department under the auspices of the Design + Cybernetics group in October of 2011.

    Invitation and series programme by Daniel Rosenberg.

    # vimeo.com/31429568 Uploaded 832 Plays 0 Comments
  3. Part 3 of a talk given by Paul Pangaro that shows the application of cybernetic models of conversation to design of interaction and organizations.

    Presented at the MIT Architecture Department under the auspices of the Design + Cybernetics group in October of 2011.

    Invitation and series programme by Daniel Rosenberg.

    # vimeo.com/31461404 Uploaded 472 Plays 0 Comments
  4. Daniel Rosenberg presents to first- and second-year MFA IxD students at the College for Creative Studies. He contextualizes the work of Humberto Maturana for designers and then presents his own exhibit work and approach to design process via workshops where designers and users are equal conversants in a conversation-for-doing.

    Slides are available at .

    # vimeo.com/245395355 Uploaded 29 Plays 0 Comments
  5. This talk construes ‘resilience’ as the continuous regulation of variety. ‘Designing-for-conversation’ is proposed as a mechanism for increasing resilience, wherein social systems may achieve responsive, proactive internal change as a means of maintaining stability in the face of continuous external change.

    Resilience demands processes that go beyond basic regulation; a simple closed loop of goal, vigilance (sensing), and appropriate response is not enough. Resilience also demands more than a basic assessment of a system’s variety, normally a measure of its capabilities and capacities. Resilience instead requires vigilance to continuously attend to variety under evolving conditions; simultaneously it requires responses that evolve the system’s variety in ways derived from its vigilance.

    Construing resilience in this cybernetic frame affords models and methods from cybernetics, which enriches the process of ‘designing-for-resilience’ in complex systems. When collaboration is involved — as it must be, in today’s ‘wicked’ design challenges — human intentions and values are also involved. In such cases resilience can only be achieved through designing-for-conversation, that is, designing a cadence of interactions about goals and means, a modulated flow where each successive conversation is planned from a focus on its required variety. Furthermore, when intentions and values are involved, deciding what to conserve, and therefore what may change, invites reflection on the ethical implications of our values.

    # vimeo.com/246605314 Uploaded 71 Plays 0 Comments

Design for Conversations + Conversations for Design

paul pangaro Plus

Presentation by Paul Pangaro in the Design+Cybernetics series in the MIT Department of Architecture, October 2011. Lecture Curated by Daniel Rosenberg, Design and Computation Group, MIT Department of Architecture.

See pangaro.com/mit2011/ for…


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Presentation by Paul Pangaro in the Design+Cybernetics series in the MIT Department of Architecture, October 2011. Lecture Curated by Daniel Rosenberg, Design and Computation Group, MIT Department of Architecture.

See pangaro.com/mit2011/ for slide deck and further details.

1—Into+Context: Edith Ackermann introduces Pangaro, who briefly describes the context in which he was hired into MIT's Architecture Machine Group, and the work they were doing at the time, including influences from Gordon Pask.

2—Cybernetics+Conversation: Pangaro explains the origins and concepts of cybernetics, and how Pask expanded them to encompass conversation.

3—Design: Pangaro shows a series of real-world projects in which the cybernetic model of conversation is applied to design of software interfaces and organizations, and closes with a connection between cybernetics and "wicked" problems.

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