This video demonstrates how to setup lights in Maya similar to a real photographic studio. It covers area lights, rim lighting, final gather and proper use of raytraced shadows.
This video demonstrates how to add ambient occlusion to your render through connections in the hypershade. Inclusion/Exclusion of surfaces from the ambient occlusion calculations is also covered.
This video demonstrates how to light a scene in Maya using only Final Gather Indirect Illumination. No Maya lights are used.
In this lesson I cover how to render normal maps in mental ray for maya, and a small tweak to get mirrored normal maps to render correctly.
Runtime: ~5 min
Software: Maya, mental ray
Instructor: Leo Covarrubias
Using the Unfold feature in Maya is a lot like having to set one of those Intentional brush fires in southern California. You know you have to do it but you also know it's gonna suck.
However, this video will show you how you can still effectively use the Unfold feature to quickly unwrap your meshes.
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