Creating a good base mesh is key for any high poly work you might do in programs like Zbrush or Mudbox. Here I take you through the steps to create a base mesh for an ear in Maya. The ear is probably the most complicated piece of geometry on a figure, if you make one good one you can re-use for other figures in the future.
Here are a few sample of my digital work. Having sculpted in clay for over 10 years it's been an interesting transition to the digital world. I am currently working with companies such as DC Direct, Jakks, Hasbro and others. be sure to watch the slide show of my traditional sculptures.
Here's a quick rough out of a generic male head sculpted out of base mesh made in Maya. I usually sculpt a head like this using only the Move and Standard brush. I rely heavily on the topology of my mesh, placing the proper edgeloops around the mouth and nasal labia fold and of course the eyes and overall face edgeloops. The video is played 3x faster than realtime.
Laying out your own mesh for a base head is important and good practice. Yeah you can sculpt a face out of sphere in Zbrush and retopo later, but I've always enjoyed box modeling in Maya and I'm not about to abandon it. For a traditional sculptor like myself box modeling feels more like traditional modeling sometimes. Here I show a simple way to build a base mesh with the edgeloops you need. This is just a simple mesh, you can use this as a start and then modify to your liking.