Exploring waste handling video is a part of the design interaction project, which is about research area of waste handling. The video shows three different households ' space problem, and sorting behavior" from home to recycling house". The place can shape people behavior on waste handling. The aim of the project is to explore people's and find a new digital form of waste handling in the settings.
Super Angry Birds is a force feedback USB controller for Angry Birds that simulates the feeling of a slingshot. All the controls found in the game are available in this device. You can control the pull, the angle, and of course trigger the special power of the bird. We hacked a motorized fader found in audio mixing consoles to simulate the force you would feel when using a slingshot.
We programmed in Max/MSP and Arduino. For controlling the hardware, we used an Arduino-based microcontroller called Music & Motors developed by CIID.
This was part of the class on Haptics at CIID run by Bill Verplank and David Gauthier.
Imagine when a journey from A to B is no longer routine as your car in the near-future encourages a sense of play, exploration and learning. This is the image engineers and designers from Toyota Motor Europe (TME) and the Copenhagen Institute of Interaction Design (CIID) Consultancy had of Toyota’s “Window to the World” vehicle concept.
The concept re-defines the relationship between passengers in a vehicle and the world around it by transforming the vehicle’s windows into an interactive interface. Using augmented reality, what used to be a pane of glass, begins to provide passengers with information about landmarks and other objects as they go past. The window can also be used as a canvas for drawings, which then interacts with the passing environment.
Engineers and designers from TME’s Kansei1 Design Division teamed up with the CIID consultancy to develop this concept in the context of near-future mobility. Instead of creating a concept simply with strong visual aesthetics, they aimed to create beautiful and intangible experiences to address specific needs and desires, to bring genuine value to the vehicle’s passengers.
Through the latest advances in augmented technology, TME Kansei Division and CIID developed five concepts for Toyota’s “Window to the World”:
* Drawing in Motion – using the car window as a canvas, passengers can draw, using their fingers, and see the images integrating with the outside world as the vehicle moves along.
*Zooming into captured moments in time – the window becomes a screen for passengers to zoom-in on outside objects to see it in a brand new perspective.
*Translating the world in a local language – passengers are exposed to new languages and cultures as they can select elements outside the window and receive a real-time translation in a local language.
*Augmented Distances – pinpoint landmarks in the distance and the window will augment the relative distance to the car on the window surface.
*Virtual Constellations – the car’s panoramic roof displays virtual constellations and information about them with the actual sky as a background.
Created in 2004, Kansei Design Division is now one of the key pillars of Toyota’s European Research and Development, with no counterpart at Toyota Motor Corporation. The team plays an active role in advanced models and vehicle development, supported by in-depth research with academics. The new methodologies within the design strategy created by Kansei will strongly influence and guide the mid- to long-term vision of the future model line-up for Toyota and Lexus.
The Copenhagen Institute of Interaction Design is an international centre of excellence in design, technology and prototyping established in 2006.
Two working prototypes of Toyota’s “Window to the World” concept will be among the displays at the “Our Future Mobility Now” exhibition, organised by the European Automobile Manufacturers’ Association (ACEA), from June 22 to 25 at the Autoworld Museum in Brussels, Belgium. You can also discover Toyota’s Plug-in Hybrid Electric Vehicle technology and take a 3D tour of Toyota’s manufacturing facility in Burnaston, United Kingdom.
Please note: The video used to promote this vehicle concept is a simulation filmed in static, controlled environments. All health and safety requirements were met for the described conditions. Toyota will never promote unsafe behaviors, and will always encourage passengers to fasten their seatbelts.
Communications with someone special are not about content going back and forth. They are about feeling the presence of the person on the other side.
Feel Me is a sweet connection and a playful link with the person on the other side, opening a channel for a nonverbal and interactive connection.
Feel Me is a simple and new way to enrich digital communications.
Think of someone special in your life. When you are together with that person you can communicate in different ways: you can either talk or you can connect nonverbally –for instance by smiling, looking into each other’s eyes, holding hands, and so on. Yet, when you are apart communications tend to be much more explicit. You can certainly talk trough SMS and emails but how can you connect nonverbally?
Based on the finding for which communications with a special person are not about content going back and forth but rather about perceiving the presence of the other person on the other side, Feel Me opens a real-time interactive channel.
At a first glance Feel Me appears as a text messaging application. Yet, when the two parts are both looking at the conversation they are having, touches on the screen of one side are shown on the other side as small dots.
Touching the same spot triggers a small reaction, such as a vibration or a sound, acknowledging that both parts are *there* at the same time.
Feel Me does not aim at replacing physical interactions, but it rather aims at enriching the currently sterile digital communications.
Feel Me is fully working, it is not a concept.
Feel Me has been designed and implemented by Marco Triverio (@marcotriverio, http://portfolio.marcotriverio.com) as his final project at CIID (Copenhagen Institute of Interaction Design, http://www.ciid.dk).
Feel Me is dedicated to Lorenza.
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