Whilst modeling the building for my earthquake project, I came across an easy and fast way to create cracks in Blender. It involves no scripts, just a powerful tool that has been right under your nose for years!
As the title promises, this tutorial is only 2 minutes long so I will be talking faster than usual.
* How to install LuxRender and render your first scene
* The benefits of using external renderers over Blender’s internal renderer
* 3 different environment settings and their use
* How to apply materials to multiple objects at once
* How to pause a render
* How to use lightgroups to adjust lighting in real time
* How to enable real world camera settings in LuxRender
* How to add bloom and glare to a finished render
In this Blender 2.5 video tutorial you are shown how to model a human head basemesh that can easily be used as a starting point for sculpting. This tutorial demonstrates the modeling process, discusses the topology and then showcases the end result of using just such a basemesh for sculpting.