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– REVIEWS –
“Getting Up is about way more than graffiti or technology. It’s about…inspired hope and perseverance… and highlights the power of open collaboration.” -
THE HOLLYWOOD REPORTER
"A moving... uplifting example of the power of the collective creative spirit"
"Words grossly underserve me in describing GETTING UP, a film about lives driven by images and creativity... celebrates a triumph of mind over matter and it made me weep... which despite being a sensitive artsy type, I don't do very often. The inspiration, compassion and generosity demonstrated in this film will make an impression on even those with the most cynical view of humanity."
"Inspiring. Entertaining. Hopeful and heartwarming... a film that will make you smile and think positively about the future of one bedridden artist and of all mankind."
After being diagnosed with Lou Gehrigs Disease, fully paralyzed LA artist "TemptOne” gets his creative voice back through an unlikely friendship with a perfect stranger.
Getting Up is a documentary about the life of artist TemptOne and the quest to give him back his ability to do art. It asks the question, 'How does a fallen man get back up?'
Tony 'TemptOne' Quan is a legendary LA artist, social activist and publisher. In 2003, TEMPT was diagnosed with ALS. Except for the use of his eyes, he is now unable to move, breathe or speak... but his mind and creative spirit are intact.
Mick Ebeling founded the Not Impossible Foundation in order to give a voice back to TEMPT, and in 2009 an open-source DIY device called 'The EyeWriter' was created that allowed TEMPT to once again do his art. Getting Up beautifully illustrates that through the will of two men, and on the shoulders of a community, anything is possible.
Supplementary material video for our 2011 SIGGRAPH Asia paper (see the project page here: http://kevinkarsch.com/publications/sa11.html). 3D objects are rendered using LuxRender (http://www.luxrender.net).
Authors: Kevin Karsch, Varsha Hedau, David Forsyth, Derek Hoiem
Abstract: We propose a method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements. With a single image and a small amount of annotation, our method creates a physical model of the scene that is suitable for realistically rendering synthetic objects with diffuse, specular, and even glowing materials while accounting for lighting interactions between the objects and the scene. We demonstrate in a user study that synthetic images produced by our method are confusable with real scenes, even for people who believe they are good at telling the difference. Further, our study shows that our method is competitive with other insertion methods while requiring less scene information. We also collected new illumination and reflectance datasets; renderings produced by our system compare well to ground truth. Our system has applications in the movie and gaming industry, as well as home decorating and user content creation, among others.