1. Xparticle emitting from vertexmap creating some plants converted to spline dynamics thereafter. Some fish is coming in from another Xparticle emitter , flocking and drawn by a moving target

    # vimeo.com/37314620 Uploaded 1,844 Plays 0 Comments
  2. just some splashes by xparticle´s spawning. Waves are done by AddtheSea.

    # vimeo.com/37337995 Uploaded 282 Plays 0 Comments
  3. 3 different CMotion setups are below a generator with random output at random size. Tree groups an emitter is filling up are separated after a while by sending to different targets that are moving Tangential option in generator makes them face the targets wherever they go.

    # vimeo.com/37338119 Uploaded 2,919 Plays 2 Comments
  4. Xparticles emitting TP from some spline points have been used to break the wall. Thereafter some targets placed on same points (by simple expresso) guide bullets from another Xparticles emitter to hit exact points do get dynamic. Spawning from invisible wall will add some Pyrocluster dust upon impact. Dynamic gravity and time scale have been reduced to obtain some slow motion effect. Bullet´s trails done by another Xparticle sprite emitter.

    # vimeo.com/37405164 Uploaded 1,842 Plays 0 Comments
  5. preview what can be done with latest X-particle developement. - for the time still alpha.
    But the new morphing feature really rocks. Blossoms start to morph as soon as trail for stem has been frozen upon being complete ...

    # vimeo.com/50891065 Uploaded 423 Plays 0 Comments


Lothar Mai

test creations with Xparticles involved

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