3 different CMotion setups are below a generator with random output at random size. Tree groups an emitter is filling up are separated after a while by sending to different targets that are moving Tangential option in generator makes them face the targets wherever they go.
Xparticles emitting TP from some spline points have been used to break the wall. Thereafter some targets placed on same points (by simple expresso) guide bullets from another Xparticles emitter to hit exact points do get dynamic. Spawning from invisible wall will add some Pyrocluster dust upon impact. Dynamic gravity and time scale have been reduced to obtain some slow motion effect. Bullet´s trails done by another Xparticle sprite emitter.
preview what can be done with latest X-particle developement. - for the time still alpha.
But the new morphing feature really rocks. Blossoms start to morph as soon as trail for stem has been frozen upon being complete ...