1. Quick tip - How to offset keys in C4D when you aren't using MoGraph. Sorry for the slow pacing, recorded on a laptop.
    x = current value
    num = selection index number

    AE Expressions:
    value = current value
    index = layer index number

    This could be further simplified by selecting all keyframes, and then using (num*2)+x

    # vimeo.com/92984357 Uploaded 2,934 Plays 13 Comments
  2. Here's a cool 37 minute tutorial where I create what I refer to as a "Clone Zipper" animation.

    I start off with a couple of simpler examples and show using the Step Effector and how you can use the Shader Effector for more control on how the delay is applied to the objects. I show how to avoid object distortion by using a MoGraph Matrix object and how to offset selected rows of clones by using MoGraph selections.

    If you have any questions please ask in the forums at c4dcafe.com

    # vimeo.com/117144911 Uploaded 3,893 Plays 3 Comments
  3. This 15 minute tutorial shows how to get After Effects layers to follow the animation of another layer with a delay. When using various layers with staggered delays, the animation appears to ripple through the layers like a wave.

    The effect is set up using expressions to create a robust and centrally adjustable system. The tutorial is aimed at beginner to intermediate level (with expressions, that is, not After Effects in general!)

    # vimeo.com/104693861 Uploaded 9,840 Plays 10 Comments
  4. Just a quick little tutorial explaining how I animate my walk cycles. This isn't really an in depth tutorial, it's meant to used as a guide or a reference that you can quickly look at without having to wade through minutes of inane commentary.

    If you want a more in depth explanation check out the book "The Animator's Survival Kit" by Richard Williams.

    BYO music

    # vimeo.com/167346947 Uploaded 1,890 Plays 3 Comments
  5. Big thanks to Mysteropodes for making the original tutorial (watch it here vimeo.com/148380061)

    This is an english explanation of Mysteropodes Head Rig.

    It's my first time making a tutorial so I'm not if it all makes sense. BYO music, there's no talking either.
    Project download here: mega.nz/#!LBxyEB5K!X0o1kPwcEOyDih_XcLsvxCAull32C-1PrBteqM_-mZ4

    1. Create a control area in the center of the comp with guides (01:06)
    2. Create a controller (01:49)
    3. Link the controller's x and y position to two expression sliders which have a value of 0 to 50 assigned to them based on the position of controller within the control area. (02:05)
    4. Create shape layer artwork and nest it inside two groups, x and y. (04:02)
    5. Trim the work area from frame 0 to 50 or 2 seconds at 25 fps. This is important for the morpher effect to work. (04:53)
    6. Animate the controller along the x axis and do the same with the x group. (05:12)
    7. Apply the morpher effect from DUIK to the x group animation. (06:32)
    8 Repeat steps 6 and 7 but for the y axis. (07:22)

    If I have failed miserably to describe this technique please send me your questions and I'll try to answer them.

    # vimeo.com/157126920 Uploaded 13.1K Plays 23 Comments


Miguel Palacios

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