Here's a cool 37 minute tutorial where I create what I refer to as a "Clone Zipper" animation.
I start off with a couple of simpler examples and show using the Step Effector and how you can use the Shader Effector for more control on how the delay is applied to the objects. I show how to avoid object distortion by using a MoGraph Matrix object and how to offset selected rows of clones by using MoGraph selections.
If you have any questions please ask in the forums at c4dcafe.com
This 15 minute tutorial shows how to get After Effects layers to follow the animation of another layer with a delay. When using various layers with staggered delays, the animation appears to ripple through the layers like a wave.
The effect is set up using expressions to create a robust and centrally adjustable system. The tutorial is aimed at beginner to intermediate level (with expressions, that is, not After Effects in general!)
Just a quick little tutorial explaining how I animate my walk cycles. This isn't really an in depth tutorial, it's meant to used as a guide or a reference that you can quickly look at without having to wade through minutes of inane commentary.
If you want a more in depth explanation check out the book "The Animator's Survival Kit" by Richard Williams.
1. Create a control area in the center of the comp with guides (01:06)
2. Create a controller (01:49)
3. Link the controller's x and y position to two expression sliders which have a value of 0 to 50 assigned to them based on the position of controller within the control area. (02:05)
4. Create shape layer artwork and nest it inside two groups, x and y. (04:02)
5. Trim the work area from frame 0 to 50 or 2 seconds at 25 fps. This is important for the morpher effect to work. (04:53)
6. Animate the controller along the x axis and do the same with the x group. (05:12)
7. Apply the morpher effect from DUIK to the x group animation. (06:32)
8 Repeat steps 6 and 7 but for the y axis. (07:22)
If I have failed miserably to describe this technique please send me your questions and I'll try to answer them.