Been trying to figure out a good workflow to get models from zbrush into cinema4d and vray for ages. Thanks to Akin Belgic from cggallery.com for helping me figure out how to apply his great tutorial to the vrayforc4d workflow.
This is by no means an official vrayforc4d tutorial, just the best way i've found so far to get it working. Sorry for the poor sound on this too, i don't have a mic right now
We're giving away a new freebie! It's a bubble project file Remco made, plus the included 8 bubble materials. I hope you enjoy it! I'm also including a download of the rendered out bubbles sequence with an alpha channel so you can use it quickly in AE.
Zu mein letztes Bild gab es in kurzer Zeit eine Menge anfrage für ein Tutorial und natürlich kann ich da nicht nein sagen ;)
Viel Spaß mit dem Tutorial!
To my last picture there was a lot of request for a tutorial in a short time and of course I can not say no;)
Have fun with the tutorial!
More of my works and some free downloads you will find on my website... nikomedia.at
Wenn Euch meine Downloads und Tutorials gefallen, würde ich mich über eine freiwillige Spende freuen. paypal.me/nikomedia
If you like my download and tutorials, I would appreciate a voluntary donation. paypal.me/nikomedia
Buy "Nikomedias Scene Rig Ultimate" for only 15€ (All future updates for free):
Will come very soon! If you buy the Pro Version before the Ultimate Version is official released, you get the Ultimate Version instead the Pro Version for only 10 ;)
This tip uses: x-particles, xp turbulence, xp constraints, xp emitter, xp iterator, xp get particle data, spline node, point node, sweep nurbs, n-side, spline, vibrate tag,
Here is a solution to a problem that I encountered many times in the past, how to create a convincing dynamic trail that follows a path. Its something that seems like it should be simple and there are many ways of cheating it, but this method offers the use of x-particle modifiers to give turbulence or wind direction to you trail. It could be used to create turbulent type animations such as ribbons travelling through the air or snakes swimming through water being manipulated by natural currents and forces.
C4D silent tips & spoken tuts is an ongoing series of project breakdowns and short demonstrations showing techniques and tricks used for various different purposes. You will need some kind of knowledge of Cinema 4D to follow what is going on, but the idea is to show how quickly you can solve problems using the C4d toolset. Please let me know what you think or if you have any questions and especially if there is anything you would like me to cover. See more at C4D silent tips & spoken tuts
This tutorial takes you step-by-step through Josh's process in creating this awesome RealFlow fluid sim which won him the RealFlow / Cinema 4D Fluid Dimension Challenge in December 2014.
The challenge was to take a photograph, convert that photo into 3D geometry and then add a RealFlow fluid sim.
This is what he did and how he did it!