1. Inspired from 2012, I did this setup with Thinking Particles. Simple maxscript for the UI and the rest is with spacewarps, reaction and connection setup. The surface was prefractured with Rayfire.

    Still need to add: Make the fractures fall back on positive force, a better debris interaction, better waves motion and add dust with fumeFX.

    If you wonder what specs I have for better realtime performance understanding: Q9550 CPU (4 2.8ghz cores) , EVGA 7800GT, OCZ 8GB Reaper RAM and Win7 64bit ultimate

    # vimeo.com/7937425 Uploaded 7,346 Plays 14 Comments
  2. Metaballs take the points/vertices on your geometry and turn them into a bloblike object.
    As the point number on your geometry/animation increases the calculations inside
    the metaball object increase, which results in a very laggy viewport.

    Using one point splines in conjunction with a cloner or an emitter for example
    you can speed up significantly your metaball workflow as you control exactly
    how many points get calculated.

    Also keep in mind that the Exponential Falloff setting in the Metaball Object
    can also slow down your performance as the underlying algorithms are more complicated.
    So use it with care.

    For everyone claiming you could do the same with a Matrix Object, just take one, set it to one
    matrix clone and convert it by hitting c. If you look into the structure manager
    you'll see that one Matrix Object clone consists of four points as this is how he handles PSR
    transformations.

    My xpresso presets:
    xpressopresets.net/easysplash/
    xpressopresets.net/motext-fader/
    xpressopresets.net/ribribbon/

    # vimeo.com/25592807 Uploaded 9,798 Plays 7 Comments
  3. # vimeo.com/8718810 Uploaded 135K Plays 28 Comments
  4. 2011

    Ad Agency: BBDO, New York/ATL
    Chief Creative Officers: David Lubars, Bobby Pearce
    Senior Creative Director: Jean Robaire
    VP Creative Director: Stephen McMennamy
    Senior Copywriter: Patrick Lindsay
    Senior Producer: Jenny Russo Novak

    Production Co: Rabbit
    Director: TWiN
    Line Producer: Zach Zimmerman
    Editorial: Paul Martinez, Arcade Edit
    VFX: The Mill NY
    Colorist: Fergus McCall
    Music: The Middle East
    Song: 'Blood'

    # vimeo.com/38579093 Uploaded 26.1K Plays 4 Comments
  5. In part 2 of this glass block tutorial I show you how I use After Effects, Trapcode Starglow, Curves, Compound Blur and Colorama to finish and composite the scene.

    Watch more of my Cinema 4D tutorials here: greyscalegorilla.com/

    # vimeo.com/10793952 Uploaded 46.1K Plays 16 Comments

fx

saxon3d

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