With Houdini’s node-based workflow, it is important to start learning how to think and work procedurally. In this lesson, you will learn how to create your own custom tool using the procedural nodes and networks to define its function and interface.
Andrew D Lyons presents a solution to the problem of how to create a large number of moving contained fluids. This presentation was originally given to the San Francisco Houdini User's Group which was held at PIXAR studios in October 2010.
The final system demonstrates how Houdini's unique procedural tools can be used to create automated solutions to VFX challenges that might otherwise require costly dynamic simulations. The system draws on a number of Houdini's operator contexts in order to do so.
This tutorial shows a technique for doing procedural text animation in Houdini, which I covered in my Motion Graphics class at SideFX software in October. Thanks to Peter Claes who provided guidance on the letter attribute problem.
This lesson begins with a short animation of a spooky halloween night in a corn field. You will then learn how to create a corn maze using instancing in Houdini. This approach offers you an efficient way of dealing with large numbers of objects at Render time. You will learn how to set up the corn field then use an image to cut out the shape of the maze.
Module 01 sets the tone for the rest of the modules. We will discuss setting up the desktop with panels specific to lighting and rendering, lighting naming conventions, and importing cameras, geometry and lights. We will then go on to discuss how to setup a linear lighting workflow in Houdini.