As a sort of companion piece to the animated texture video, this video talks about using animated normal and bump maps to add detail to your character in certain poses. Sort of like a texture-based corrective shape.
This is about using textures as animatable elements in your rig, doing stuff like mapping a hand drawn face on your 3D character that you can animate in Maya.
A story about the art of aging....enjoy :)
More stuff from “video - 3d & vfx”
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