Integrating 2D Stock footage with 3D Rendering using a Z-Depth Pass.
Integrating stock footage with 3D renders can help sell the realism of otherwise plain 3D rendering but compositing 2D stock footage with 3D renders can be challenging. Especially when you want 2D Elements like fire or smoke to exist in the same space as the 3D renders instead of simply comping them on top or behind.
Depth Compositing is one answer that allows you to control where 2D objects appear in the depth of your 3D rendering. Does this even make sense? Just watch the video, it's got Sam in it and a parking garage! One of them charges quarters for every 15 minutes and the other is free.
Stock Footage from Action Essentials 2! http://www.videocopilot.net/products/action2/
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a few weeks ago we released a tutorial on basic interview lighting and how you can quickly achieve the look you want with just a few lights and modifiers. once you're comfortable with the basics we invite you to continue to push your story through light. you can say so much through your lighting so this week's tutorial will take it up a notch as we deconstruct how we lit multiple scenes differently based on story, all of which was shot in the exact same location. we'll take a look at how each scene was lit and why it was lit a certain way. armed with 5 lights and the same set of modifiers, you will see how and why using different modifiers and techniques can say change the way the viewer experiences the scene.
so the next time you walk into a room or staged set, start thinking about what you want your scene to say, how that ties into the story you're trying to tell and how you plan on achieving that through lighting.
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