With this project we wanted re-imagine the dystopian future portrayed in the videogame Portal, a cold and sterile world of test chambers in which no other humans exist. We took the technology of the famous portal gun depicted in the game and applied it to a living world where people do exist. We thought it would be interesting to explore how this technology would be used as a consumer product, and how it might be marketed and integrated in everyday life.
Portal is a 2007 single-player first-person puzzle-platform video game developed by Valve Corporation. Portal was acclaimed as one of the most original games of 2007. The game received praise for its unique gameplay and darkly humorous story.
Created by Bill Rihn, Will Freeman, Rebecca Hathaway, Yesha Bavishi, and Andrew Haskin
Here is my final project for my Programming class. It’s a prototype of my original concept, which you can read about here (http://andrewhaskin.tumblr.com/post/13523141274/programming-for-interaction-class-final). To operate, you would select a nature-inspired theme via the selector dial on the right, and then push the ‘Print’ button to print the latest post to Instagram based on your selection.
Inside, you’ll find an Arduino, a rotary switch, a button, and wireless Polaroid ZINK printer. The Arduino is powered by the USB cable that connects to it, and feeds the signal of the button and switch to a computer. The computer then uses Processing to query Instagram for a search based on with you selected using the dial. When someone pushes the ‘Print’ button, Processing saves the image to a folder, which uses an Apple script (thanks Brendan Dawes, http://brendandawes.posterous.com/use-dropbox-to-print-to-a-pogo-from-an-iphone) to send the file wirelessly via Bluetooth to the printer, and that’s it!
Here's a slideshow I put together to represent my vision for digital wallpaper. It includes a surface that can be changed at will, that's animated and can glow, is interactive and aware of anything on it or around it, and will one day be haptic (changing its surface to mimic whatever is displayed upon it).
There is minimal text and no voiceover, so you'll have to use your imagination.
In the second half of the presentation, you'll meet Max, Max's new room with digital wallpaper, and Max's mom.
This was the final assignment for my IxD Studio 0 class. We were asked to come up with a product that allowed for mass customization.
Co-created this video mockup of an iPhone app called Urban Farmer with fellow design student Allison Leach. It was designed to promote obtaining food without packaging to reduce unnecessary waste. It notifies the user of nearby bulk food grocery stores and upcoming farmers' markets. If the user wishes to go a step further, the application provides them with a customized to do list to grow their own urban garden based on their location and available space. Reminders are sent, progress is kept, and a virtual version of their garden is created to share with others online.
This is a 3D model developed entirely in SketchUp for a Landscape Architecture college class in the Winter of 2007. It represents my fourth major project using SketchUp as a prototyping tool for site design.
The project was to redesign the "main street" of the quaint town of Locke, California. Pay attention to the detail as you watch. An incredible amount of time and effort was put into accurately capturing the historic buildings as they exist today. Building height, shape and texture were completely derived from taking photos of each of the 27 buildings. Seeing the town through this model is very close to what it would be like to walk through the real thing.
Site improvements include narrowing the street and closing it to regular traffic, planting trees and adding a small park in a vacant lot mid block. The idea was to minimally enhance the streetscape while respecting the historic context of the surrounding buildings and the town itself, which have been around almost 100 years.