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Do not miss it!!
Exhibition "Goldfish Salvation 2" by Riusuke Fukahori will be presented by ICN, London UK!
Date: 11 - 21 December 2014
Venue : 93 - 95 Sclater Street London E1 6HR UK
Open : 12 - 6pm daily
Event : Artist talk & Live painting at The Japan Foundation London
Date : 9 December from 6:30pm
Place : The Japan Foundation | Russell Square House 10-12 Russell Square London WC1B 5EH UK
Booking essencial to firstname.lastname@example.org
Further information please contact : email@example.com
See you all!!
When struggling with artistic vision, Fukahori's pet goldfish became his inspiration and ever since his passion and lifelong theme. His unique style of painting uses acrylic on clear resin which is poured into containers, resulting in a three-dimensional appearance and lifelike vitality.
This video gives you a glimpse of his amazing painting process.
Artist Riusuke Fukahori's London debut exhibition "Goldfish Salvation" was held at ICN gallery from 1 December 2011 - 11 January 2012.
Portions of this promotional video of Riusuke Fukahori's process contains shots from a TV-CM for Yagimoku.inc. (Shizuoka, Japan) which have been used with their permission.
Agency: Bergman inc.
Production: Hexaproject inc.
Sound: "Early Morning Movabillity", Jemapur
It is not very often that we have the opportunity to create a graphic equivalent of a drug fueled rant bringing all of our collective skills to bear. And it is almost unfathomable that we could actually do something like this and benefit a good cause.
The Buck team dug deep, channeling our inner gonzo, to direct and produce this homage promoting Good Books, the online bookseller that passes all its profits through to Oxfam. A big thanks to String Theory in NZ for bringing us this script, Antfood for their amazing audio stylings, to Thor for giving his voice and to all the artists who made this something we are proud of.
What you will see is an entirely fictional and completely unendorsed representation. [Though we humbly suggest Hunter S Thompson might have liked it.] We are devoted fans paying homage. No disrespect is intended.
"A great story beautifully told."
Ken Carbone, Designer, Chief Creative Director, Carbone Smolan Agency
“This [film] is about patient and dedicated teaching, about learning to look and visualize in order to design, about the importance of drawing. It is one designer’s personal experience of issues that face all designers, expressed with sympathy and encouragement, and illustrated with examples of Inge [Druckrey]’s own work and that of grateful generations of her students. There are simple phrases that give insights into complex matters, for example that letterforms are ‘memories of motion.’ Above all, it is characteristic of Inge that in this examination of basic principles the word “beautiful” is used several times.”
Matthew Carter, type designer, MacArthur Fellow
“This film is absolutely beautiful. I'm so impressed with it and learned so much in such a compact piece. I feel like it picked up where Helvetica left off with the subtle principles of typographical balance and some early history stemming from the human hand. Your wonderful teaching approach comes through loud and clear and stands as an inspiration and model for others including myself. This is fantastic.”
Luke Geissbuhler, Cinematographer of Helvetica and other films
"A great documentation of the visual values we hold dear."
Roger Remington, Vignelli Distinguished Professor of Design, RIT
"A fine, insightful and educational documentary. It captures Inge’s work as a designer and educator, her thinking and her SEEING, in a wonderful and most perfect way. Truly Inspirational!"
IDNA is the first story deployed on our spatial storytelling prototype for VR and mobile devices. Each scene is designed on 360 degrees, so that you can explore it however you want through the story. This is done simply by turning the device around you. The story has branches: according to the user’s focus on certain angles or characters, the film may seamlessly take a different path. The idea is to bring the viewer to follow the story according to its sensitivity and its affects to a particular character or a particular event. The audio narrative is 3D sound, sensitive to the body's orientation.
The story can be seen again and again in order to understand the whole plot. The viewer can discover elements of the story he had not been aware of by focusing his attention on a different character or frame at precise moments in the film. The narrative evolves also depending on the weather and time of day-
The project was presented at the Tokyo Game Show 2013 (vimeo.com/75436466) and X Media Lab Switzerland.
Author of IDNA: Sylvain Joly
360° narrative design: apelab, Emilie Tappolet
Prototype prod: HEAD – Geneva, apelab
Final production: apelab, the people (crowdfunding)