1. In this lecture learn about the functionality inside Unity3D which allows for programming of user interface functionalities such as accelerometers, touch screens and device orientation.

    This is the 4th lecture in a series developed for a proposed mobile games course. It has been submitted as a requirement for the Unity3D Mobile Education Curriculum design competition.

    # vimeo.com/17918512 Uploaded 19.1K Plays 8 Comments

GameDev

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