This tutorial shows quickly how to use the multi shader with Mograph clones to get a randomized, varied texture pattern. In terms of architectural rendering, this provides you with variation for flooring or wall paneling.
A couple of notes here:
- There is a slight audio glitch a few seconds in.
- At 5:20 I mention that you DO NOT want "Render Instances" checked. This is INCORRECT. You can absolutely use render instances. Where you cannot use the Render Instances is when you're boole-ing your mograph object. Then you won't get the random texturing.
This video shows one way of achieving an ink splatter effect with mosplines. There are probably many others. In the tutorial I only show the core technique with very rough settings. So experimenting and refining is highly recommended :-)
Note: You can take as many splines as you like under one metaball object, you are not restricted to one set of mosplines. So go wild!