1. This tutorial shows quickly how to use the multi shader with Mograph clones to get a randomized, varied texture pattern. In terms of architectural rendering, this provides you with variation for flooring or wall paneling.

    A couple of notes here:
    - There is a slight audio glitch a few seconds in.
    - At 5:20 I mention that you DO NOT want "Render Instances" checked. This is INCORRECT. You can absolutely use render instances. Where you cannot use the Render Instances is when you're boole-ing your mograph object. Then you won't get the random texturing.

    # vimeo.com/40039311 Uploaded 1,714 Plays 1 Comment
  2. In this tutorial, John Einselen shows you how to create realistic dust hits with Trapcode Particular. He also covers some very advanced compositing techniques for 3D animators working with Particular.

    # vimeo.com/42859813 Uploaded 19.2K Plays 12 Comments
  3. Please share your comments, ideas, critique here:

    # vimeo.com/46675581 Uploaded
  4. This video shows one way of achieving an ink splatter effect with mosplines. There are probably many others. In the tutorial I only show the core technique with very rough settings. So experimenting and refining is highly recommended :-)
    Note: You can take as many splines as you like under one metaball object, you are not restricted to one set of mosplines. So go wild!
    (No Audio)

    My xpresso presets:

    # vimeo.com/18856386 Uploaded 10.2K Plays 15 Comments



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