1. An interactive sound installation/performance

    MFA Thesis project

    Exhibited in "Hello World" on May 13th, 2010 at UCLA Design | Media arts New Wight Gallery

    This spatial, sonic installation explores the fragmentation of multiple identities through the rotation of mirrors, the reflection of sound, and the participation of the viewers. Eight mirrors with directional speakers deliver ambiguous human voice and electronic sounds to create unexpected harmonies that change with the viewers' locations. The viewers alter the sonic environment by moving their bodies as the relationship between audience and conductor is redefined.

    # vimeo.com/12312999 Uploaded 139 Plays 0 Comments
  2. Digital Address Protocols (or DAP) is an interactive installation that explores gestural encoding and decoding.

    # vimeo.com/36807437 Uploaded 283 Plays 0 Comments
  3. Most evil computer characters from popular science fiction films lack a speaking apparatus, or one that is apparent to the audience. Typically the voices emanate from the audio track of the film through mixing in post production. These maniacal megalomaniac characters are performed by actors attempting to sound like the archetypical digital killing machine: cold, calculating and precise. “Bad Computer” addresses the lack the physical speaking apparatus and speculates what it would be like to collocate these incompatible egos. Dialog from several popular science fiction films was recorded to form the basis for the audio tracks of this piece.

    For more info, see:

    # vimeo.com/40308102 Uploaded 168 Plays 0 Comments
  4. Pace v. i. [imp. & p. p. {Paced} p. pr. & vb. n. {Pacing}]
    1. To go; to walk; specifically, to move with regular or
    measured steps.
    2. To walk up and down nervously, as to expend nervous energy.

    A home monitoring system that measures and documents nervous pacing activity. The result is a physical visualization of the amount of pacing, for personal use in a domestic environment. The purpose is to visualize the distance traversed while engaged in measured, contemplative walking.

    The monitoring system takes the form of a track, specifically scaled and designed for pacing on. The track is elevated from the ground level and balances on a subtle see-saw. Sensors at each end of the track keep tabs on the amount of laps. The distance paced is calculated and transmitted to a wall-mounted unit which dispenses an equivalent length of red yarn. The yard accumulates on the floor, anywhere you choose to install it. Mine is installed by the doorway.

    Part of a series called "Measures of Discontent", from my MFA work at UCLA's department of Design and Media Arts

    # vimeo.com/4719309 Uploaded 2,269 Plays 3 Comments
  5. This is the basic documentation of a game I created for Eddo Stern in the UCLA Design | Media Arts major.

    The game is a mechanical / electronic puzzle/maze game where you try to navigate a ball from a starting hole to an ending hole without letting the ball fall in the cracks. Buttons control which circles you spin and the two knobs control the circle's speed and direction of rotation.

    The project took an absurd amount of time. Most of the cuts were done using a laser cutter. I still need to finish the game with a clear satin coat.


    # vimeo.com/5181428 Uploaded 170 Plays 0 Comments

UCLA DMA Fabrication Lab

Jonathan Cecil

Show casing projects and happenings at the Design Media Art Department Fabrication Lab at UCLA.

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