Artificial Paradise, Inc is an experimental film anticipating a future where a major corporation has developed a unique software, based on organic virtual reality, which holds all the lost memories of humankind. A user connects to this database of the forgotten…what is he searching for?
Production : Condor & Jean-Paul Frenay
Director / editor / compositing : Jean-Paul Frenay
Main 3D artist / compositing : Sandro Paoli
3D artists : Sylvain Jorget and Sébastien Desmet
Additional 3D operators : Otto Heinen and Okke Voerman
Sound Design : Seal Phüric feat. Neptunian8
Awards & Recognitions//
• Second Place of the Non Narrative Category @ Cutout Festival, EM
• Honorable mention for Artificial Paradise, Inc @ Fargo Film Festival 2010, USA
• Nominated for Best technical Realisation @ Animago Award 2010, DE
When opened, Hala Stulecia was the largest reinforced concrete structure in the world. With a diameter of 65m it was home to the largest dome built since the Pantheon in Rome eighteen centuries earlier.
The piece proposed for the Centennial Hall of Wroclaw is based around the notion of timelessness in architecture, and the idea of what future has meant throughout the 20th century.
Taking the 1910’s as a starting point (the dome was erected in 1913), historical and artistic references were used to reveal the architecture of the space.
By using references such as Fritz Lang’s Metropolis or the utopian projects of Archigram to confront the different visions of the future at different times, Romain Tardy and Thomas Vaquié were interested in trying to create a vision of a future with no precise time reference. A timeless future.
DIRECTED by Romain Tardy & Thomas Vaquié
ARCHITECTURE by Max Berg (1913)
VISUALS by Romain Tardy, Guillaume Cottet
MUSIC composed by Thomas Vaquié
2D / 3D MAPPING by Joanie Lemercier, Romain Tardy
MANAGEMENT & PRODUCTION Nicolas Boritch
Filmed by Jerome Monnot, Joanie Lemercier, Romain Tardy
Edited by Jerome Monnot
I think that ICE has brilliant potential as a compositor. I dont think there is anything the FX tree does that you can't potentially do in ICE.
(Apart from write to clips. You have to write to an image sequence, but thats not so bad.)