This is a personal project created as a final graduation work at my art gymnasium. The basic idea was to tell a simple story about the emptiness of human mind and the slavery of our own system which makes us artificial, though sometimes by sacrificing ourselves for simple and ordinary things we can make them magnificent. Hope you like it.
Short created by Arnoldas Vitkus - email@example.com
Music by Povilas Ramoska - firstname.lastname@example.org find him on Soundcloud: http://bit.ly/oOt5fM
Megalomania perceives the city in total construction. The built environment is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalomania is a response to the state of infrastructure and capital, evolving the appearance of progress into the sublime.
Constructed predominantly using 3d Studio Max and rendered with Vray. Organic movement sequences were originally filmed on a Canon 5D mkII, tracked in PF Track and developed in CG. Demolition created using Rayfire. All compositing done in Adobe After Effects, edited in Adobe Premiere Pro. Audio recorded and coordinated using Adobe Audition. More information about the project at http://thoughtsnotthoughts.blogspot.com/
There used to be a small but beautiful blue rock somewhere within the vast void of the universe. Life appeared on its crust relatively fast and as usual through out the evolution, one of the species dominated the rest, by forming complex societies to overcome its primordial survival needs. The dominant inhabitants progressed technologically, excelled in many different fields within their closed society and managed to build establishments on every corner of the planet's terrain. But during the process of solving these initial problems and building their dream utopia, more problems would arise faster than before, making their daily lives gradually more and more complicated. The time came when their overcomplicated society demanded so much devotion, that they stopped questioning other, more fundamental issues. It was then, when they even stopped looking up the sky. The sky that used to inspire and guide them will now bring them disaster and Erebus.
Having fun on our free time with some characters and lots of other stuff! Enjoy!
Follow us: facebook.com/2veinte
Art Direction & Design:
Animation Directors: Martin Salfity & Pablo Gostanian
3d Animation: Martin Salfity, Sebastian Garcia & Juan Pablo Siaccaluga
Monster Modeling & Animation: Sebastian Garcia
Postproduction: Pablo Gostanian
Additional Animation: Jorge Herrero
Music and sound fx: Hula-Music.com
- TAAFI Festival (Toronto) / Annual Toronto Animated Arts Festival International / taafi.com
- Pause Fest (Australia) / Showcases projects celebrating the art & innovation of digital culture / pausefest.com.au
- Visueltdagene (Oslo) / Annual event for the creative industry in Norway / visuelt.org
- Animayo (Spain) / VII International Festival of Animated Films, Visual Effects and Video-Games / animayo.com
- Rushes Soho Shorts Festival, London / sohoshorts.com/
Había una vez: revistas se agitan al viento, una cámara Super 8 se arrastra sobre una mesa mientras una vieja frazada va y viene. De repente, un ratón. Luego, una civilización corriendo hacia su destino inevitable. La contaminación plástica ha llegado a tal punto que ni las más lejanas playas estan a salvo.
Once upon a time. Old magazines gently dance in the wind. A super-8 camera crawls over a wooden table while an old carpet flows in and out. Suddenly, a mouse. Then, a whole civilization running towards its inevitable destiny. Plastic waste has reached the point where not even the most distant beaches are safe.